Esempio n. 1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load options, speed shall be 1, hold controls shall be false
            options.Speed        = 1f;
            options.ControlsHold = false;
            // Create a new game
            game = new InGame(input, GraphicsDevice, options);
            // Load the game's assets
            game.Load(Content);

            // Textures
            mouseTexture       = Content.Load <Texture2D>(@"MousePointer");
            pauseButtonTexture = Content.Load <Texture2D>(@"PauseButton");
            defaultBackground  = Content.Load <Texture2D>(@"Background");

            // Fonts
            menuFont       = Content.Load <SpriteFont>(@"Fonts/Main");
            textFont       = Content.Load <SpriteFont>(@"Fonts/Text");
            scoreBoardFont = Content.Load <SpriteFont>(@"Fonts/Score");


            // Menu Pages and buttons
            // All pages in the program, see MenuManager.cs for more info
            // Menu
            menu.Pages[0].AddButtonList_Single(menuFont, new Vector2(60), 100f, new[] { "Play", "Highscore", "Options", "How To Play", "Credits", "Exit" });

            // HighScore
            menu.Pages[2].AddBackground(defaultBackground, 0.9f);
            menu.Pages[2].AddButton_Single(menuFont, new Vector2(60, 560), "Back");

            // Options
            menu.Pages[3].AddButtonList_Multi(menuFont, new Vector2(60), 100f, new List <string[]>()
            {
                new [] { "Controls: Press", "Controls: Hold" }, new [] { "Speed: " + options.Speed.ToString() }, new [] { "Fullscreen" }
            });
            menu.Pages[3].AddButton_Single(menuFont, new Vector2(60, 560), "Back");

            // HowToPlay
            menu.Pages[4].AddBackground(defaultBackground, 0.8f);
            menu.Pages[4].AddText(textFont, new Vector2(80), false, "Get as many blobs as possible!" + Environment.NewLine + "Do not touch the edge nor your body!", Color.White);
            menu.Pages[4].AddText(textFont, new Vector2(80, 240), false, "Controls:" + Environment.NewLine + "Play with either A and d or" + Environment.NewLine + "Left and Right Keys on keyboard" + Environment.NewLine + Environment.NewLine + "You can also play with" + Environment.NewLine + "Left and Right Mouse buttons", Color.White);
            menu.Pages[4].AddButton_Single(menuFont, new Vector2(80, 560), "Back");

            // Credits
            menu.Pages[5].AddBackground(defaultBackground, 0.9f);
            menu.Pages[5].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 3), true, "Credits", Color.White);
            menu.Pages[5].AddText(textFont, new Vector2(screenWidth / 2, screenHeight / 2), true, "Game made by Julius", Color.White);
            menu.Pages[5].AddButton_Single(menuFont, new Vector2(60, 560), "Back");

            // GameOver
            menu.Pages[6].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 5), true, "GameOver", Color.Red);
            menu.Pages[6].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 3), true, "Score: ", Color.White);
            menu.Pages[6].AddButton_Single(menuFont, new Vector2(60, 460), "Highscore");
            menu.Pages[6].AddButton_Single(menuFont, new Vector2(60, 560), "Back");

            // Pause
            menu.Pages[7].AddButtonList_Single(menuFont, new Vector2(60), 100f, new[] { "Resume", "Reset", "Back to Menu", "Exit" });
        }