public void Loading_Text_File(string S) { script_SSMPlayer.Initialize_SSMPlayer(); string[] lines = System.IO.File.ReadAllLines("./Assets/SSM/" + S + ".txt"); cpt = 0; script_SSMPlayer.ChangeValue_FirstName(Reading_String(lines[0])); cpt = 0; script_SSMPlayer.ChangeValue_LastName(Reading_String(lines[1])); cpt = 0; script_SSMPlayer.ChangeValue_Age(Reading_Value(lines[2])); cpt = 0; script_SSMPlayer.ChangeValue_Money(Reading_Value(lines[3])); cpt = 0; script_SSMPlayer.ChangeValue_Reputation(Reading_Value(lines[4])); cpt = 0; script_SSMPlayer.Health.Change_value(Reading_Value(lines[5])); cpt = 0; script_SSMPlayer.Health.Change_bis(Reading_Value(lines[6])); cpt = 0; script_SSMPlayer.SocialLife.Change_value(Reading_Value(lines[7])); cpt = 0; script_SSMPlayer.SocialLife.Change_bis(Reading_Value(lines[8])); cpt = 0; script_SSMPlayer.Work.Change_value(Reading_Value(lines[9])); cpt = 0; script_SSMPlayer.Work.Change_bis(Reading_Value(lines[10])); cpt = 0; script_InGame.Set_Cpt_Tour(Reading_Value(lines[11])); for (int i = 0; i < 30; i++) { cpt = 0; myArray[1, i] = Reading_Value(lines[12 + i]); } }