protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load options, speed shall be 1, hold controls shall be false options.Speed = 1f; options.ControlsHold = false; // Create a new game game = new InGame(input, GraphicsDevice, options); // Load the game's assets game.Load(Content); // Textures mouseTexture = Content.Load <Texture2D>(@"MousePointer"); pauseButtonTexture = Content.Load <Texture2D>(@"PauseButton"); defaultBackground = Content.Load <Texture2D>(@"Background"); // Fonts menuFont = Content.Load <SpriteFont>(@"Fonts/Main"); textFont = Content.Load <SpriteFont>(@"Fonts/Text"); scoreBoardFont = Content.Load <SpriteFont>(@"Fonts/Score"); // Menu Pages and buttons // All pages in the program, see MenuManager.cs for more info // Menu menu.Pages[0].AddButtonList_Single(menuFont, new Vector2(60), 100f, new[] { "Play", "Highscore", "Options", "How To Play", "Credits", "Exit" }); // HighScore menu.Pages[2].AddBackground(defaultBackground, 0.9f); menu.Pages[2].AddButton_Single(menuFont, new Vector2(60, 560), "Back"); // Options menu.Pages[3].AddButtonList_Multi(menuFont, new Vector2(60), 100f, new List <string[]>() { new [] { "Controls: Press", "Controls: Hold" }, new [] { "Speed: " + options.Speed.ToString() }, new [] { "Fullscreen" } }); menu.Pages[3].AddButton_Single(menuFont, new Vector2(60, 560), "Back"); // HowToPlay menu.Pages[4].AddBackground(defaultBackground, 0.8f); menu.Pages[4].AddText(textFont, new Vector2(80), false, "Get as many blobs as possible!" + Environment.NewLine + "Do not touch the edge nor your body!", Color.White); menu.Pages[4].AddText(textFont, new Vector2(80, 240), false, "Controls:" + Environment.NewLine + "Play with either A and d or" + Environment.NewLine + "Left and Right Keys on keyboard" + Environment.NewLine + Environment.NewLine + "You can also play with" + Environment.NewLine + "Left and Right Mouse buttons", Color.White); menu.Pages[4].AddButton_Single(menuFont, new Vector2(80, 560), "Back"); // Credits menu.Pages[5].AddBackground(defaultBackground, 0.9f); menu.Pages[5].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 3), true, "Credits", Color.White); menu.Pages[5].AddText(textFont, new Vector2(screenWidth / 2, screenHeight / 2), true, "Game made by Julius", Color.White); menu.Pages[5].AddButton_Single(menuFont, new Vector2(60, 560), "Back"); // GameOver menu.Pages[6].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 5), true, "GameOver", Color.Red); menu.Pages[6].AddText(menuFont, new Vector2(screenWidth / 2, screenHeight / 3), true, "Score: ", Color.White); menu.Pages[6].AddButton_Single(menuFont, new Vector2(60, 460), "Highscore"); menu.Pages[6].AddButton_Single(menuFont, new Vector2(60, 560), "Back"); // Pause menu.Pages[7].AddButtonList_Single(menuFont, new Vector2(60), 100f, new[] { "Resume", "Reset", "Back to Menu", "Exit" }); }