// This has been removed so it can be tested further. /*public static void GetMapDimensions(this InGame inGame, out Vector2 topLeft, out Vector2 bottomRight) * { * topLeft = new Vector2(-149.9228f, -115.2562f); * bottomRight = new Vector2(150.0713f, 115.4701f); * }*/ /// <summary> /// Set the current round /// </summary> /// <param name="inGame"></param> /// <param name="round"></param> public static void SetRound(this InGame inGame, int round) { inGame.GetMap().spawner.SetRound(round); }