Esempio n. 1
0
        // This has been removed so it can be tested further.

        /*public static void GetMapDimensions(this InGame inGame, out Vector2 topLeft, out Vector2 bottomRight)
         * {
         *  topLeft = new Vector2(-149.9228f, -115.2562f);
         *  bottomRight = new Vector2(150.0713f, 115.4701f);
         * }*/

        /// <summary>
        /// Set the current round
        /// </summary>
        /// <param name="inGame"></param>
        /// <param name="round"></param>
        public static void SetRound(this InGame inGame, int round)
        {
            inGame.GetMap().spawner.SetRound(round);
        }