/// <summary> /// Spawn bloons in game /// </summary> /// <param name="inGame"></param> /// <param name="round"></param> public static void SpawnBloons(this InGame inGame, int round) { GameModel model = inGame.GetGameModel(); int index = (round < 100) ? round - 1 : round - 100; Il2CppReferenceArray <BloonEmissionModel> emissions = (round < 100) ? model.GetRoundSet().rounds[index].emissions : model.freeplayGroups[index].bloonEmissions; inGame.SpawnBloons(emissions); }