// Use this for initialization void Start() { //TODO trigger this after resize hero = GameObject.Find ("Hero").GetComponent<Hero>(); GameObject energyIndicator = GameObject.Find ("EnergyIndicator"); Transform progressBar = energyIndicator.transform.Find("ProgressBar"); _foreground = progressBar.transform.Find("Foreground"); _initialScale = _foreground.localScale; hero.setEnergy(startEnergy); }