setEnergy() public method

public setEnergy ( float energy ) : void
energy float
return void
Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        //TODO trigger this after resize
        hero = GameObject.Find ("Hero").GetComponent<Hero>();
        GameObject energyIndicator = GameObject.Find ("EnergyIndicator");
        Transform progressBar = energyIndicator.transform.Find("ProgressBar");
        _foreground = progressBar.transform.Find("Foreground");
        _initialScale = _foreground.localScale;

        hero.setEnergy(startEnergy);
    }