Esempio n. 1
0
    public void init(int playerNum, Vector3 centerPos)
    {

        _playerNum = playerNum; // Determine which side to generate from
        _centerPos = centerPos;

        if (heroParent != null)
        {
            Destroy(heroParent);
        }

        heroParent = new GameObject();
        heroParent.name = "Hero Parent";

        if (_heroParent != null)
        {
            Destroy(_heroParent);
        }

        _heroParent = heroParent.transform;
        _heroParent.position = centerPos;
        // Player 2 should be inverted
        if (playerNum == 1)
        {
            _heroParent.localScale = new Vector3(-1, 1, 1);
        }

        _heroPrefab = new GameObject[(int)HERO_TYPE.SIZE];
        _heroPrefab[(int)HERO_TYPE.TYPE_1] = Resources.Load("Prefabs/Hero1") as GameObject;
        _heroPrefab[(int)HERO_TYPE.TYPE_2] = Resources.Load("Prefabs/Hero2") as GameObject;
        _heroPrefab[(int)HERO_TYPE.TYPE_3] = Resources.Load("Prefabs/Hero3") as GameObject;
        _heroPrefab[(int)HERO_TYPE.TYPE_4] = Resources.Load("Prefabs/Hero4") as GameObject;
        _heroPrefab[(int)HERO_TYPE.TYPE_5] = Resources.Load("Prefabs/Hero5") as GameObject;

        SetHeroPowerLevels();

        _heroList = new List<Hero>(HERO_LIMIT);
        _currentHero = GenerateHero();

        for (int i = 0; i < HERO_LIMIT; i++)
        {
            AddHero();
        }

        _currentHero.SetToCenter();
    }