Esempio n. 1
0
        public static bool Execute(
            Hero target, 
            Hero[] enemyHeroes, 
            float ping, 
            bool onlyDamage, 
            bool onlyDisable, 
            Hero me,
            float mana)
        {
            var toggler = MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>();
            if (Utils.SleepCheck("UpdateCombo"))
            {
                MyAbilities.Combo =
                    MyAbilities.OffensiveAbilities.Where(
                        x => x.Value.IsValid && x.Value.Owner.Equals(me) && toggler.IsEnabled(NameManager.Name(x.Value)))
                        .OrderBy(x => ComboOrder.GetComboOrder(x.Value, onlyDisable));
                Utils.Sleep(500, "UpdateCombo");
            }

            if (Utils.SleepCheck("casting") && MyAbilities.Combo != null)
            {
                if (target != null)
                {
                    if (Dictionaries.HitDamageDictionary.ContainsKey(target.Handle)
                        && Dictionaries.HitDamageDictionary[target.Handle] * 1.5 >= target.Health
                        && target.Distance2D(MyHeroInfo.Position) <= me.GetAttackRange() + 150)
                    {
                        return false;
                    }

                    if (!Utils.SleepCheck(target.Handle + "KeyCombo"))
                    {
                        return false;
                    }

                    if (AbilityMain.Me.ClassID == ClassID.CDOTA_Unit_Hero_TemplarAssassin)
                    {
                        var r = MyAbilities.Combo.FirstOrDefault(x => x.Key == "templar_assassin_psionic_trapslow");
                        var modifier = target.FindModifier("modifier_templar_assassin_trap_slow");
                        if (modifier == null || modifier.RemainingTime < r.Value.GetHitDelay(target))
                        {
                            Slow.TemplarAssasinUseTrap(target);
                        }
                    }

                    if (me.ClassID == ClassID.CDOTA_Unit_Hero_Tinker && toggler.IsEnabled("tinker_rearm")
                        && MyAbilities.TinkerRearm.CanBeCasted() && Utils.SleepCheck("Ability.TinkerRearm")
                        && !MyAbilities.Combo.Any(
                            x =>
                            x.Value.CanBeCasted()
                            || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value))))
                    {
                        MyAbilities.TinkerRearm.UseAbility();
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000 + 500, 
                            "Ability.TinkerRearm");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "GlobalCasting");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "casting");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "cancelorder");
                        return true;
                    }

                    foreach (var data in
                        MyAbilities.Combo.Where(
                            x =>
                            x.Value.IsValid
                            && (x.Value.CanBeCasted()
                                || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value)))
                            && !x.Value.IsAbilityBehavior(AbilityBehavior.Hidden)
                            && ((x.Value is Item && me.CanUseItems()) || (!(x.Value is Item) && me.CanCast()))
                            && (Utils.SleepCheck(x.Value.Handle.ToString())
                                || (!x.Value.IsInAbilityPhase && x.Value.FindCastPoint() > 0))))
                    {
                        var ability = data.Value;
                        var name = NameManager.Name(ability);
                        var category = (name == "lion_impale") ? "disable" : data.Key.Substring(name.Length);

                        // if (category == "special" || category == "buff")
                        // {
                        // continue;
                        // }
                        // if (onlyDamage && (category == "disable" || category == "slow" || category == "silence"))
                        // {
                        // continue;
                        // }
                        // if (onlyDisable && (category == "nuke" || category == "harras"))
                        // {
                        // continue;
                        // }
                        if (category != "buff" && target.IsMagicImmune() && ability.ImmunityType != (ImmunityType)3)
                        {
                            continue;
                        }

                        if (!CastingChecks.All(name, target, ability))
                        {
                            continue;
                        }

                        var handleString = ability.Handle.ToString();
                        if (etherealHitTime >= (Environment.TickCount + ability.GetHitDelay(target, name) * 1000))
                        {
                            continue;
                        }

                        if (name == "omniknight_purification")
                        {
                            if (Nukes.NukesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value
                                < mana && MainMenu.Menu.Item("nukesToggler").GetValue<AbilityToggler>().IsEnabled(name)
                                && Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                                       .GetValue<HeroToggler>()
                                       .IsEnabled(NameManager.Name(target))
                                && (etherealHitTime < (Environment.TickCount + ability.GetHitDelay(target, name) * 1000))
                                && target.Health
                                > Nukes.NukesMenuDictionary[name].Item(NameManager.Name(ability) + "minhealthslider")
                                      .GetValue<Slider>()
                                      .Value)
                            {
                                var target1 =
                                    AllyHeroes.UsableHeroes.Where(x => !x.IsMagicImmune())
                                        .MinOrDefault(x => x.Distance2D(target));
                                if (target1 != null && ability.CanHit(target1, MyHeroInfo.Position, name)
                                    && target1.PredictedPosition().Distance2D(target.PredictedPosition())
                                    < ability.GetRadius(name)
                                    && target1.PredictedPosition()
                                           .Distance2D(
                                               target.PredictedPosition(
                                                   ability.FindCastPoint(NameManager.Name(ability))))
                                    < ability.GetRadius(name))
                                {
                                    if (Nuke.Cast(ability, target1, name))
                                    {
                                        Utils.Sleep(
                                            Math.Max(ability.GetCastDelay(me, target1, abilityName: name), 0.2) * 1000, 
                                            "GlobalCasting");
                                        Utils.Sleep(ability.GetHitDelay(target1, name) * 1000, "calculate");
                                        Utils.Sleep(
                                            Math.Max(
                                                ability.GetCastDelay(
                                                    me, 
                                                    target1, 
                                                    useCastPoint: false, 
                                                    abilityName: name), 
                                                0.15) * 1000 + Game.Ping, 

                                            // + (Math.Max(me.Distance2D(target) - ability.GetCastRange(name) - 50, 0)
                                            // / me.MovementSpeed) * 1000,
                                            "casting");
                                        Utils.Sleep(
                                            Math.Max(ability.GetCastDelay(me, target1, abilityName: name), 0.2) * 1000, 
                                            "cancelorder");
                                        return true;
                                    }
                                }
                                else if (target1 != null && target1.Equals(me))
                                {
                                    if (Utils.SleepCheck("Ability.Move"))
                                    {
                                        me.Move(Game.MousePosition);
                                        Utils.Sleep(100, "Ability.Move");
                                    }

                                    Utils.Sleep(200, "GlobalCasting");
                                    return true;
                                }
                            }

                            return false;
                        }

                        if (!ability.CanHit(target, MyHeroInfo.Position, name) && category != "buff")
                        {
                            dealtDamage = 0;
                            if (name == "templar_assassin_meld")
                            {
                                if (!Nuke.Cast(ability, target, name) && Utils.SleepCheck("Ability.Move"))
                                {
                                    AbilityMain.Me.Move(Game.MousePosition);
                                    Utils.Sleep(100, "Ability.Move");
                                }

                                Utils.Sleep(200, "GlobalCasting");
                                return true;
                            }

                            if (name == "pudge_rot")
                            {
                                continue;
                            }

                            if (ability.IsAbilityBehavior(AbilityBehavior.NoTarget, NameManager.Name(ability))
                                && target.PredictedPosition().Distance2D(MyHeroInfo.Position)
                                < ability.GetRadius() + 150)
                            {
                                if (Utils.SleepCheck("Ability.Move"))
                                {
                                    me.Move(Game.MousePosition);
                                    Utils.Sleep(100, "Ability.Move");
                                }

                                Utils.Sleep(200, "GlobalCasting");
                                return true;
                            }

                            if (target.Distance2D(MyHeroInfo.Position) > ability.GetCastRange(name) + 250)
                            {
                                continue;
                            }

                            return false;
                        }

                        if (name == "item_cyclone" && coldFeetLastUse - Environment.TickCount < 2500
                            && coldFeetLastUse - Environment.TickCount > -1000)
                        {
                            continue;
                        }

                        if (Dictionaries.InDamageDictionary.ContainsKey(target.Handle)
                            && Dictionaries.InDamageDictionary[target.Handle] >= target.Health
                            || (Dictionaries.OutDamageDictionary.ContainsKey(target.Handle)
                                && Dictionaries.InDamageDictionary.ContainsKey(target.Handle)
                                && (Dictionaries.InDamageDictionary[target.Handle]
                                    + Dictionaries.OutDamageDictionary[target.Handle]) >= target.Health))
                        {
                            return false;
                        }

                        if (category == "nuke"
                            && (Nukes.NukesMenuDictionary[name].Item(name + "minManaCheckCombo")
                                    .GetValue<Slider>()
                                    .Value > mana || !Utils.SleepCheck(target.Handle + "KillSteal")
                                || (name == "axe_culling_blade" && !CastingChecks.Killsteal(ability, target, name))
                                || (target.Health
                                    < Nukes.NukesMenuDictionary[name].Item(name + "minhealthslider")
                                          .GetValue<Slider>()
                                          .Value)
                                || (name == "zuus_thundergods_wrath"
                                    && (1
                                        + enemyHeroes.Count(
                                            x =>
                                            !x.Equals(target)
                                            && x.Health <= AbilityDamage.CalculateDamage(ability, me, x)))
                                    < Nukes.NukesMenuDictionary[name].Item(name + "minenemykill")
                                          .GetValue<Slider>()
                                          .Value)))
                        {
                            continue;
                        }

                        if (category == "nuke")
                        {
                            Nuke.Cast(ability, target, name);
                            if (AbilityDamage.CalculateDamage(ability, me, target) >= target.Health)
                            {
                                Utils.Sleep(ability.GetHitDelay(target, name) * 1000 + 500, target.Handle + "KillSteal");
                            }
                        }

                        if (category == "disable"
                            && Disables.DisablesMenuDictionary[name].Item(name + "minManaCheckCombo")
                                   .GetValue<Slider>()
                                   .Value < mana && !Disable.Cast(ability, target, name))
                        {
                            continue;
                        }

                        if (category == "slow"
                            && Slows.SlowsMenuDictionary[name].Item(name + "minManaCheckCombo").GetValue<Slider>().Value
                            < mana && !Slow.Cast(ability, target, name))
                        {
                            continue;
                        }

                        if (category == "harras"
                            && Harrases.HarrasesMenuDictionary[name].Item(name + "minManaCheckCombo")
                                   .GetValue<Slider>()
                                   .Value < mana && !Harras.Cast(ability, target, name))
                        {
                            continue;
                        }

                        if (category == "silence"
                            && Silences.SilencesMenuDictionary[name].Item(name + "minManaCheckCombo")
                                   .GetValue<Slider>()
                                   .Value < mana && !Silence.Cast(ability, target, name))
                        {
                            continue;
                        }

                        if (category == "special"
                            && Specials.SpecialsMenuDictionary[name].Item(name + "minManaCheckCombo")
                                   .GetValue<Slider>()
                                   .Value < mana && !Special.Cast(ability, target, name))
                        {
                            continue;
                        }

                        if (category == "buff"
                            && Buffs.BuffsMenuDictionary[name].Item(name + "minManaCheckCombo").GetValue<Slider>().Value
                            < mana
                            && (name == "item_armlet" || name == "item_satanic"
                                || !Buff.Cast(ability, target, me, name)))
                        {
                            continue;
                        }

                        if (Utils.SleepCheck(ability.Handle.ToString()))
                        {
                            dealtDamage += AbilityDamage.CalculateDamage(ability, me, target);
                        }

                        var delay = Math.Max(ability.GetCastDelay(me, target, abilityName: name), 0.2) * 1000;
                        switch (name)
                        {
                            case "riki_blink_strike":
                                Utils.Sleep(MyHeroInfo.AttackRate() * 1000, handleString);
                                break;
                            case "necrolyte_reapers_scythe":
                                Utils.Sleep(delay + ping + 1500, "calculate");
                                break;
                            case "necrolyte_death_pulse":
                                Utils.Sleep(delay + ping + 200, "calculate");
                                break;
                            case "item_ethereal_blade":
                                etherealHitTime =
                                    (float)
                                    (Environment.TickCount + me.GetTurnTime(target) * 1000
                                     + Prediction.CalculateReachTime(target, 1200, target.Position - me.Position)
                                     + ping * 2);
                                Utils.Sleep(
                                    me.GetTurnTime(target) * 1000 + 100
                                    + (MyHeroInfo.Position.Distance2D(target) / 1200) * 1000 + ping, 
                                    "calculate");
                                break;
                            case "tusk_snowball":
                                Utils.Sleep(
                                    me.GetTurnTime(target) * 1000
                                    + (MyHeroInfo.Position.Distance2D(target) / 675) * 1000, 
                                    "GlobalCasting");
                                break;
                            case "ancient_apparition_cold_feet":
                                coldFeetLastUse = Environment.TickCount + 4000;
                                break;
                        }

                        if (ability.ChannelTime(name) > 0)
                        {
                            Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                            Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 4, "GlobalCasting");
                            Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 4, "casting");
                        }

                        Utils.Sleep(delay, handleString);
                        Utils.Sleep(
                            ability.GetCastDelay(me, target, abilityName: name, useCastPoint: false) * 1000, 
                            "GlobalCasting");
                        Utils.Sleep(ability.GetHitDelay(target, name) * 1000, "calculate");
                        Utils.Sleep(
                            Math.Max(ability.GetCastDelay(me, target, useCastPoint: false, abilityName: name), 0.15)
                            * 1000 + Game.Ping, 

                            // + (Math.Max(me.Distance2D(target) - ability.GetCastRange(name) - 50, 0)
                            // / me.MovementSpeed) * 1000,
                            "casting");
                        Utils.Sleep(delay, "cancelorder");
                        if (name == "pudge_rot")
                        {
                            continue;
                        }

                        return true;
                    }
                }
            }

            return false;
        }
Esempio n. 2
0
        public static bool AutoUsage(
            Hero enemyHero, 
            Hero[] enemyHeroes, 
            float meMissingHp,
            float ping, 
            Hero me, 
            float mana)
        {
            var hero = enemyHero;
            var heroName = NameManager.Name(hero);
            var heroDistance = MyHeroInfo.Position.Distance2D(hero);
            if (Utils.SleepCheck("GlobalCasting") && Utils.SleepCheck("casting"))
            {
                if (me.ClassID == ClassID.CDOTA_Unit_Hero_Tusk
                    && Dictionaries.InDamageDictionary.ContainsKey(hero.Handle)
                    && (Dictionaries.OutDamageDictionary[hero.Handle] + Dictionaries.InDamageDictionary[hero.Handle])
                    >= enemyHero.Health && Utils.SleepCheck("tusk_snowball") && heroDistance <= 1350
                    && me.FindSpell("tusk_snowball").CanBeCasted())
                {
                    if (!Nuke.Cast(me.FindSpell("tusk_snowball"), hero, "tusk_snowball"))
                    {
                        return false;
                    }

                    DelayAction.Add(
                        new DelayActionItem(300, () => { AbilityMain.LaunchSnowball(); }, CancellationToken.None));
                    Utils.Sleep(100 + me.GetTurnTime(hero) * 1000 + ping, "tusk_snowball");
                    Utils.Sleep(me.GetTurnTime(hero) * 1000 + (heroDistance / 675) * 1000 + 100, "GlobalCasting");
                    Utils.Sleep(me.GetTurnTime(hero) * 1000 + (heroDistance / 675) * 1000 + 100, "calculate");
                    Utils.Sleep(me.GetTurnTime(hero) * 1000 + (heroDistance / 675) * 1000, "cancelorder");

                    return true;
                }

                foreach (var data in
                    MyAbilities.OffensiveAbilities.Where(
                        x =>
                        x.Value.IsValid
                        && (x.Value.CanBeCasted()
                            || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value)))
                        && ((x.Value is Item && me.CanUseItems()) || (!(x.Value is Item) && me.CanCast()))
                        && (Utils.SleepCheck(x.Value.Handle.ToString())
                            || (!x.Value.IsInAbilityPhase && x.Value.FindCastPoint() > 0)))
                        .OrderBy(x => ComboOrder.GetAbilityOrder(x.Value)))
                {
                    var ability = data.Value;
                    var name = NameManager.Name(ability);
                    var category = data.Key.Substring(name.Length);
                    var handleString = ability.Handle.ToString();
                    if (category != "buff" && hero.IsMagicImmune() && ability.ImmunityType != (ImmunityType)3)
                    {
                        continue;
                    }

                    if (!CastingChecks.All(name, hero))
                    {
                        continue;
                    }

                    var delay = ability.GetCastDelay(me, hero, useCastPoint: false, abilityName: name) * 1000;
                    var canHit = ability.CanHit(hero, MyHeroInfo.Position, name);
                    if (name == "omniknight_purification")
                    {
                        if (Nukes.NukesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value < mana
                            && MainMenu.Menu.Item("nukesToggler").GetValue<AbilityToggler>().IsEnabled(name)
                            && Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName)
                            && (etherealHitTime < (Environment.TickCount + ability.GetHitDelay(hero, name) * 1000))
                            && hero.Health
                            > Nukes.NukesMenuDictionary[name].Item(NameManager.Name(ability) + "minhealthslider")
                                  .GetValue<Slider>()
                                  .Value && CastingChecks.Killsteal(ability, hero, name))
                        {
                            var target = FindPurificationTarget(hero);
                            if (target != null && ability.CanHit(target, MyHeroInfo.Position, name)
                                && target.PredictedPosition().Distance2D(hero.PredictedPosition())
                                < ability.GetRadius(name)
                                && target.PredictedPosition()
                                       .Distance2D(
                                           hero.PredictedPosition(ability.FindCastPoint(NameManager.Name(ability))))
                                < ability.GetRadius(name))
                            {
                                if (Nuke.Cast(ability, target, name))
                                {
                                    Utils.Sleep(
                                        ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                        handleString);
                                    Utils.Sleep(delay, "GlobalCasting");
                                    Utils.Sleep(delay, "cancelorder");

                                    // Utils.Sleep(ping, "killsteal");
                                    return true;
                                }
                            }
                        }

                        return false;
                    }

                    if (category == "nuke" && Utils.SleepCheck(hero.Handle + "KillSteal")
                        && Nukes.NukesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value < mana
                        && MainMenu.Menu.Item("nukesToggler").GetValue<AbilityToggler>().IsEnabled(name)
                        && Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                               .GetValue<HeroToggler>()
                               .IsEnabled(heroName) && canHit
                        && (etherealHitTime < (Environment.TickCount + ability.GetHitDelay(hero, name) * 1000))
                        && hero.Health
                        > Nukes.NukesMenuDictionary[name].Item(NameManager.Name(ability) + "minhealthslider")
                              .GetValue<Slider>()
                              .Value && CastingChecks.Killsteal(ability, hero, name)
                        && (name != "zuus_thundergods_wrath"
                            || (1
                                + enemyHeroes.Count(
                                    x => !x.Equals(hero) && x.Health <= AbilityDamage.CalculateDamage(ability, me, x)))
                            >= Nukes.NukesMenuDictionary[name].Item(name + "minenemykill").GetValue<Slider>().Value))
                    {
                        if ((hero.Health - dealtDamage) <= 0
                            || (hero.Health - dealtDamage)
                            < Nukes.NukesMenuDictionary[name].Item(name + "minhealthslider").GetValue<Slider>().Value)
                        {
                            dealtDamage = 0;
                            return false;
                        }

                        if (Nuke.Cast(ability, hero, name))
                        {
                            if (Utils.SleepCheck(handleString)
                                && ability.GetCastDelay(AbilityMain.Me, hero, true) * 1000 - Game.Ping > 0.1)
                            {
                                DelayAction.Add(
                                    new DelayActionItem(
                                        (int)(ability.GetCastDelay(AbilityMain.Me, hero, true) * 1000 - Game.Ping - 50), 
                                        () =>
                                            {
                                                if (!CastingChecks.Killsteal(ability, hero, name) || !hero.IsAlive
                                                    || hero.Health <= 0)
                                                {
                                                    AbilityMain.Me.Stop();
                                                }
                                            }, 
                                        CancellationToken.None));
                                Utils.Sleep(ability.GetHitDelay(hero, name) * 1000 + 500, hero.Handle + "KillSteal");
                            }

                            if (name == "riki_blink_strike")
                            {
                                Utils.Sleep(MyHeroInfo.AttackRate() * 1000 + ping + 100, handleString);
                            }

                            if (name == "item_ethereal_blade")
                            {
                                // Utils.Sleep(
                                // me.GetTurnTime(hero) * 1000
                                // + Prediction.CalculateReachTime(hero, 1200, hero.Position - MyHeroInfo.Position),
                                // "casting");
                                etherealHitTime =
                                    (float)
                                    (Environment.TickCount + me.GetTurnTime(hero) * 1000
                                     + Prediction.CalculateReachTime(hero, 1200, hero.Position - MyHeroInfo.Position)
                                     + ping);
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000 + 100
                                    + (MyHeroInfo.Position.Distance2D(hero) / 1200) * 1000 + ping, 
                                    "calculate");
                            }

                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");

                            // Utils.Sleep(ping, "killsteal");
                            return true;
                        }

                        continue;
                    }

                    if (Dictionaries.HitDamageDictionary.ContainsKey(hero.Handle)
                        && Dictionaries.HitDamageDictionary[hero.Handle] * 1.5 >= hero.Health
                        && hero.Distance2D(MyHeroInfo.Position) <= me.GetAttackRange() + 150)
                    {
                        continue;
                    }

                    if (category == "disable"
                        && Disables.DisablesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value
                        < mana && MainMenu.Menu.Item("disablesToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (
                            Disables.DisablesMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Disable.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Disables.DisablesMenuDictionary[name].Item(name + "onchainstuntoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.ChainStun(ability, hero, name)
                            && Disable.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (CastingChecks.UnderTower(ability, hero)
                            && Disables.DisablesMenuDictionary[name].Item(name + "undertowertoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName) && canHit && Disable.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Disables.DisablesMenuDictionary[name].Item(name + "onchanneltoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && CastingChecks.Channel(hero) && canHit
                            && Disable.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Disables.DisablesMenuDictionary[name].Item(name + "oncasttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.Cast(hero, ability)
                            && Disable.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        continue;
                    }

                    if (Dictionaries.InDamageDictionary.ContainsKey(hero.Handle)
                        && Dictionaries.InDamageDictionary[hero.Handle] >= hero.Health)
                    {
                        continue;
                    }

                    if (category == "slow"
                        && Slows.SlowsMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value < mana
                        && MainMenu.Menu.Item("slowsToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (
                            Slows.SlowsMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Slow.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            if (name == "item_ethereal_blade")
                            {
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000
                                    + Prediction.CalculateReachTime(hero, 1200, hero.Position - MyHeroInfo.Position), 
                                    "casting");
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000 + 100
                                    + (MyHeroInfo.Position.Distance2D(hero) / 1200) * 1000 + ping, 
                                    "calculate");
                            }

                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Slows.SlowsMenuDictionary[name].Item(name + "onchainstuntoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.ChainStun(ability, hero, name)
                            && Slow.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            if (name == "item_ethereal_blade")
                            {
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000
                                    + Prediction.CalculateReachTime(hero, 1200, hero.Position - MyHeroInfo.Position), 
                                    "casting");
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000 + 100
                                    + (MyHeroInfo.Position.Distance2D(hero) / 1200) * 1000 + ping, 
                                    "calculate");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (CastingChecks.UnderTower(ability, hero)
                            && Slows.SlowsMenuDictionary[name].Item(name + "undertowertoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName) && canHit && Slow.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            if (name == "item_ethereal_blade")
                            {
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000
                                    + Prediction.CalculateReachTime(hero, 1200, hero.Position - MyHeroInfo.Position), 
                                    "casting");
                                Utils.Sleep(
                                    me.GetTurnTime(hero) * 1000 + 100
                                    + (MyHeroInfo.Position.Distance2D(hero) / 1200) * 1000 + ping, 
                                    "calculate");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        continue;
                    }

                    if (category == "special"
                        && (name == "rubick_spell_steal"
                            || Specials.SpecialsMenuDictionary[name].Item(name + "minManaCheck")
                                   .GetValue<Slider>()
                                   .Value < mana)
                        && MainMenu.Menu.Item("specialsToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (name == "rubick_spell_steal")
                        {
                            var spell4 = me.Spellbook.Spell4;
                            if ((!spell4.CanBeCasted()) && Rubick.LastCasted(heroName) != null
                                && NameManager.Name(spell4) != NameManager.Name(Rubick.LastCasted(heroName))
                                && Specials.SpecialsMenuDictionary[name].Item(heroName)
                                       .GetValue<AbilityToggler>()
                                       .IsEnabled(NameManager.Name(Rubick.LastCasted(heroName))) && canHit
                                && Special.Cast(ability, hero, name))
                            {
                                Utils.Sleep(
                                    ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                    handleString);
                                Utils.Sleep(delay, "GlobalCasting");
                                Utils.Sleep(delay, "cancelorder");
                                return true;
                            }

                            continue;
                        }

                        if (
                            Specials.SpecialsMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Special.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (Specials.SpecialsMenuDictionary[name].Item(name + "onpurgetoggler") != null
                            && Specials.SpecialsMenuDictionary[name].Item(name + "onpurgetoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName) && canHit && CastingChecks.Purgable(hero)
                            && Special.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (Specials.SpecialsMenuDictionary[name].Item(name + "oninvistoggler") != null
                            && Specials.SpecialsMenuDictionary[name].Item(name + "oninvistoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName) && canHit && CastingChecks.Invisible(hero)
                            && Special.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (Specials.SpecialsMenuDictionary[name].Item(name + "onattacktoggler") != null
                            && Specials.SpecialsMenuDictionary[name].Item(name + "onattacktoggler")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(heroName) && canHit && CastingChecks.Attacking(hero, me)
                            && Special.Cast(ability, hero, name))
                        {
                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        continue;
                    }

                    if (category == "buff"
                        && Buffs.BuffsMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value < mana
                        && MainMenu.Menu.Item("buffsToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (name == "item_armlet")
                        {
                            if (ability.IsToggled
                                && Buffs.BuffsMenuDictionary[name].Item(name + "belowhpslider").GetValue<Slider>().Value
                                < me.Health)
                            {
                                continue;
                            }

                            if (Buffs.BuffsMenuDictionary[name].Item(name + "alwaystoggle").GetValue<bool>()
                                && Buffs.BuffsMenuDictionary[name].Item(name + "belowhpslider").GetValue<Slider>().Value
                                > me.Health && AbilityMain.Me.Distance2D(Base.Position()) > 1300
                                && Buff.Cast(ability, hero, me, name, true))
                            {
                                Utils.Sleep(
                                    Buffs.BuffsMenuDictionary[name].Item(name + "armletdelay").GetValue<Slider>().Value, 
                                    handleString);
                                Utils.Sleep(ping + 200, "GlobalCasting");
                                Utils.Sleep(ping + 200, "casting");
                                return true;
                            }
                        }

                        if (name == "item_satanic"
                            && Buffs.BuffsMenuDictionary[name].Item(name + "missinghpslider").GetValue<Slider>().Value
                            > meMissingHp
                            && Buffs.BuffsMenuDictionary[name].Item(name + "belowhpslider").GetValue<Slider>().Value
                            < me.Health)
                        {
                            continue;
                        }

                        if (
                            Buffs.BuffsMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Buff.Cast(ability, hero, me, name))
                        {
                            if (name == "item_armlet")
                            {
                                Utils.Sleep(
                                    Buffs.BuffsMenuDictionary[name].Item(name + "armletdelay").GetValue<Slider>().Value, 
                                    handleString);
                                Utils.Sleep(ping + 200, "GlobalCasting");
                                Utils.Sleep(ping + 200, "casting");
                            }
                            else
                            {
                                Utils.Sleep(
                                    ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                    handleString);
                            }

                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Buffs.BuffsMenuDictionary[name].Item(name + "onattacktoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.Attacking(hero, me)
                            && Buff.Cast(ability, hero, me, name))
                        {
                            if (name == "item_armlet")
                            {
                                Utils.Sleep(
                                    Buffs.BuffsMenuDictionary[name].Item(name + "armletdelay").GetValue<Slider>().Value, 
                                    handleString);
                                Utils.Sleep(ping + 200, "GlobalCasting");
                                Utils.Sleep(ping + 200, "casting");
                            }
                            else
                            {
                                Utils.Sleep(
                                    ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                    handleString);
                            }

                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        continue;
                    }

                    if (category == "silence"
                        && Silences.SilencesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value
                        < mana && MainMenu.Menu.Item("silencesToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (
                            Silences.SilencesMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Silence.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Silences.SilencesMenuDictionary[name].Item(name + "oncasttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.Cast(hero, ability)
                            && Silence.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Silences.SilencesMenuDictionary[name].Item(name + "oninvistoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.Invisible(hero)
                            && Silence.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        continue;
                    }

                    if (category == "harras"
                        && Harrases.HarrasesMenuDictionary[name].Item(name + "minManaCheck").GetValue<Slider>().Value
                        < mana && MainMenu.Menu.Item("harrasesToggler").GetValue<AbilityToggler>().IsEnabled(name))
                    {
                        if (
                            Harrases.HarrasesMenuDictionary[name].Item(name + "onsighttoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && Harras.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }

                        if (
                            Harrases.HarrasesMenuDictionary[name].Item(name + "onattacktoggler")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName) && canHit && CastingChecks.Attacking(hero, me)
                            && Harras.Cast(ability, hero, name))
                        {
                            if (ability.ChannelTime(name) > 0)
                            {
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "cancelorder");
                                Utils.Sleep(delay + (ability.ChannelTime(name) * 1000) / 3, "casting");
                            }

                            Utils.Sleep(
                                ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, 
                                handleString);
                            Utils.Sleep(delay, "GlobalCasting");
                            Utils.Sleep(delay, "cancelorder");
                            return true;
                        }
                    }
                }
            }

            return false;
        }
Esempio n. 3
0
        public static bool DeffensiveAutoUsage(Hero allyHero, Hero me, Hero[] enemyHeroes, float ping)
        {
            var hero = allyHero;
            var heroName = NameManager.Name(hero);

            // var heroDistance = position.Distance2D(hero);
            var heroMissingHp = hero.MaximumHealth - hero.Health;
            var heroMissingMana = hero.MaximumMana - hero.Mana;
            var heroManaPercentage = (hero.Mana / hero.MaximumMana) * 100;
            var heroHpPercentage = ((float)hero.Health / hero.MaximumHealth) * 100;
            foreach (var data in
                MyAbilities.DeffensiveAbilities.Where(
                    x =>
                    (x.Value.IsValid
                     && (x.Value.CanBeCasted() || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value)))
                     && ((x.Value is Item && me.CanUseItems()) || (!(x.Value is Item) && me.CanCast()))
                     && (Utils.SleepCheck(x.Value.Handle.ToString())
                         || (!x.Value.IsInAbilityPhase && x.Value.FindCastPoint() > 0)))))
            {
                var ability = data.Value;
                var name = NameManager.Name(ability);
                if (name == "item_soul_ring")
                {
                    continue;
                }

                if (hero.IsMagicImmune() && ability.ImmunityType != (ImmunityType)1)
                {
                    continue;
                }

                var category = data.Key.Substring(name.Length);
                var handleString = ability.Handle.ToString();
                if (!CastingChecks.All(name, hero))
                {
                    continue;
                }

                var delay = ability.GetCastDelay(me, hero, abilityName: name) * 1000;
                var canHit = ability.CanHit(hero, MyHeroInfo.Position, name);
                if (category == "heal" && !hero.HasModifier("modifier_ice_blast")
                    && MainMenu.Menu.Item("healsToggler").GetValue<AbilityToggler>().IsEnabled(name)
                    && ((!(name == "item_soul_ring" || name == "item_magic_wand" || name == "item_magic_stick")
                         && Heals.HealsMenuDictionary[name].Item(name + "useonallies")
                                .GetValue<HeroToggler>()
                                .IsEnabled(heroName)) || hero.Equals(AbilityMain.Me)) && canHit
                    && (name == "item_arcane_boots"
                            ? (Heals.HealsMenuDictionary[name].Item(name + "missingmanamin").GetValue<Slider>().Value
                               < heroMissingMana
                               && Heals.HealsMenuDictionary[name].Item(name + "manapercentbelow")
                                      .GetValue<Slider>()
                                      .Value > heroManaPercentage
                               && (!AllyHeroes.Heroes.Any(
                                   x =>
                                   !x.Equals(hero)
                                   && Heals.HealsMenuDictionary[name].Item(name + "useonallies")
                                          .GetValue<HeroToggler>()
                                          .IsEnabled(x.Name)
                                   && x.Distance2D(AbilityMain.Me)
                                   < Heals.HealsMenuDictionary[name].Item(name + "waitrange").GetValue<Slider>().Value
                                   && !ability.CanHit(x, MyHeroInfo.Position))))
                            : (Heals.HealsMenuDictionary[name].Item(name + "missinghpmin").GetValue<Slider>().Value
                               < heroMissingHp
                               && Heals.HealsMenuDictionary[name].Item(name + "hppercentbelow").GetValue<Slider>().Value
                               > heroHpPercentage))
                    && (name == "item_urn_of_shadows"
                            ? (!enemyHeroes.Any(x => x.Distance2D(hero) < Math.Max(x.GetAttackRange(), 500))
                               && !hero.HasModifiers(
                                   new[]
                                       {
                                           "modifier_doom_bringer_doom", "modifier_axe_battle_hunger",
                                           "modifier_queenofpain_shadow_strike", "modifier_phoenix_fire_spirit_burn",
                                           "modifier_venomancer_poison_nova", "modifier_venomancer_venomous_gale"
                                       },
                                   false))
                            : (name == "item_arcane_boots"
                               || (enemyHeroes.Count(
                                   x =>
                                   (!Heals.HealsMenuDictionary[name].Item(name + "usenearbool").GetValue<bool>()
                                    || Heals.HealsMenuDictionary[name].Item(name + "usenear")
                                           .GetValue<HeroToggler>()
                                           .IsEnabled(NameManager.Name(x)))
                                   && (x.Distance2D(hero) < Math.Max(x.GetAttackRange(), 700))) - 1
                                   >= Heals.HealsMenuDictionary[name].Item(name + "minenemiesaround")
                                          .GetValue<StringList>()
                                          .SelectedIndex)))
                    && (name != "omniknight_purification" || hero.Health < hero.MaximumHealth * 0.22
                        || enemyHeroes.Any(
                            x => x.Predict(Game.Ping).Distance2D(hero.Predict(Game.Ping)) <= ability.GetRadius(name)))
                    && (!(name == "item_mekansm" || name == "item_guardian_greaves" || name == "chen_hand_of_god")
                        || ((!AllyHeroes.Heroes.Any(
                            x =>
                            !x.Equals(hero)
                            && Heals.HealsMenuDictionary[name].Item(name + "useonallies")
                                   .GetValue<HeroToggler>()
                                   .IsEnabled(x.Name)
                            && x.Distance2D(AbilityMain.Me)
                            < Heals.HealsMenuDictionary[name].Item(name + "waitrange").GetValue<Slider>().Value
                            && !ability.CanHit(x, MyHeroInfo.Position)))
                            && Heals.HealsMenuDictionary[name].Item(name + "minalliesheal")
                                   .GetValue<StringList>()
                                   .SelectedIndex
                            <= AllyHeroes.Heroes.Count(
                                x =>
                                !x.Equals(me) && ability.CanHit(x, MyHeroInfo.Position, name)
                                && (x.MaximumHealth - x.Health)
                                > Heals.HealsMenuDictionary[name].Item(name + "missinghpmin").GetValue<Slider>().Value)
                            - 1)) && Heal.Cast(ability, hero, name))
                {
                    if (name == "item_urn_of_shadows")
                    {
                        Console.WriteLine(
                            hero.HasModifiers(
                                new[]
                                    {
                                        "modifier_doom_bringer_doom", "modifier_axe_battle_hunger",
                                        "modifier_queenofpain_shadow_strike", "modifier_phoenix_fire_spirit_burn",
                                        "modifier_venomancer_poison_nova", "modifier_venomancer_venomous_gale"
                                    },
                                false));
                    }
                    Utils.Sleep(ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, handleString);
                    if (name == "item_tango" || name == "item_tango_single")
                    {
                        Utils.Sleep(16000, handleString);
                    }

                    Utils.Sleep(delay, "GlobalCasting");
                    Utils.Sleep(delay, "casting");
                    Utils.Sleep(delay, "cancelorder");
                    return true;
                }

                if (category == "shield"
                    && MainMenu.Menu.Item("shieldsToggler").GetValue<AbilityToggler>().IsEnabled(name) && canHit
                    && (!(!ability.IsAbilityBehavior(AbilityBehavior.NoTarget, name)
                          || (name == "item_pipe" || name == "item_buckler" || name == "omniknight_guardian_angel"
                              || name == "item_crimson_guard"))
                        || Shields.ShieldsMenuDictionary[name].Item(name + "useonallies")
                               .GetValue<HeroToggler>()
                               .IsEnabled(heroName))
                    && (Shields.ShieldsMenuDictionary[name].Item(name + "missinghpmin").GetValue<Slider>().Value
                        < heroMissingHp
                        && Shields.ShieldsMenuDictionary[name].Item(name + "hppercentbelow").GetValue<Slider>().Value
                        > heroHpPercentage
                        || Shields.ShieldsMenuDictionary[name].Item(name + "ondisabletoggler")
                               .GetValue<HeroToggler>()
                               .IsEnabled(heroName) && CastingChecks.DisabledAlly(hero))
                    && (enemyHeroes.Count(
                        x =>
                        (!Shields.ShieldsMenuDictionary[name].Item(name + "usenearbool").GetValue<bool>()
                         || Shields.ShieldsMenuDictionary[name].Item(name + "usenear")
                                .GetValue<HeroToggler>()
                                .IsEnabled(NameManager.Name(x)))
                        && (x.Distance2D(hero) < Math.Max(x.GetAttackRange(), 700))) - 1)
                    >= Shields.ShieldsMenuDictionary[name].Item(name + "minenemiesaround")
                           .GetValue<StringList>()
                           .SelectedIndex
                    && (!(name == "item_pipe" || name == "item_buckler" || name == "omniknight_guardian_angel"
                          || name == "item_crimson_guard")
                        || (Shields.ShieldsMenuDictionary[name].Item(name + "minalliesaffect")
                                .GetValue<StringList>()
                                .SelectedIndex
                            <= (AllyHeroes.Heroes.Count(
                                x => !x.Equals(me) && ability.CanHit(x, MyHeroInfo.Position, name)) - 1)))
                    && Shield.Cast(ability, hero, name))
                {
                    Utils.Sleep(ability.GetCastDelay(me, hero, abilityName: name) * 1000 + ping + 100, handleString);
                    Utils.Sleep(delay, "GlobalCasting");
                    Utils.Sleep(delay, "casting");
                    Utils.Sleep(delay, "cancelorder");
                    return true;
                }
            }

            return false;
        }
Esempio n. 4
0
        public static bool KillSteal(Hero[] enemyHeroes, float ping, Hero me)
        {
            var possibleTarget =
                enemyHeroes.FirstOrDefault(
                    hero =>
                    Utils.SleepCheck(hero.Handle + "KillSteal")
                    && Dictionaries.InDamageDictionary.ContainsKey(hero.Handle)
                    && Dictionaries.InDamageDictionary[hero.Handle] >= hero.Health);
            if (possibleTarget != null && possibleTarget.CanDie() && MyAbilities.NukesCombo.Any())
            {
                if (Dictionaries.InDamageDictionary[possibleTarget.Handle] >= possibleTarget.Health)
                {
                    foreach (var ability in from ability in MyAbilities.NukesCombo.OrderBy(ComboOrder.GetAbilityOrder)
                                            where
                                                ability != null
                                                && (ability.CanBeCasted()
                                                    || (ability.CanBeCasted(SoulRing.ManaGained)
                                                        && SoulRing.Check(ability)))
                                                && (Utils.SleepCheck(ability.Handle.ToString())
                                                    || (!ability.IsInAbilityPhase && ability.FindCastPoint() > 0))
                                            select ability)
                    {
                        var name = NameManager.Name(ability);
                        var handleString = ability.Handle.ToString();
                        if (etherealHitTime
                            >= (Environment.TickCount + ability.GetHitDelay(possibleTarget, name) * 1000))
                        {
                            continue;
                        }

                        if (name == "omniknight_purification")
                        {
                            if (MainMenu.Menu.Item("nukesToggler").GetValue<AbilityToggler>().IsEnabled(name)
                                && Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                                       .GetValue<HeroToggler>()
                                       .IsEnabled(NameManager.Name(possibleTarget))
                                && (etherealHitTime
                                    < (Environment.TickCount + ability.GetHitDelay(possibleTarget, name) * 1000))
                                && possibleTarget.Health
                                > Nukes.NukesMenuDictionary[name].Item(NameManager.Name(ability) + "minhealthslider")
                                      .GetValue<Slider>()
                                      .Value)
                            {
                                var target = FindPurificationTarget(possibleTarget);
                                if (target != null
                                    && target.PredictedPosition().Distance2D(possibleTarget.PredictedPosition())
                                    < ability.GetRadius(name)
                                    && target.PredictedPosition()
                                           .Distance2D(
                                               possibleTarget.PredictedPosition(
                                                   ability.FindCastPoint(NameManager.Name(ability))))
                                    < ability.GetRadius(name))
                                {
                                    if (Nuke.Cast(ability, target, name))
                                    {
                                        Utils.Sleep(
                                            ability.GetCastDelay(me, possibleTarget, abilityName: name) * 1000 + ping
                                            + 100, 
                                            handleString);
                                        Utils.Sleep(
                                            ability.GetCastDelay(me, possibleTarget, abilityName: name) * 1000, 
                                            "GlobalCasting");
                                        Utils.Sleep(ability.GetHitDelay(possibleTarget, name) * 1000, "calculate");
                                        Utils.Sleep(
                                            ability.GetCastDelay(
                                                me, 
                                                possibleTarget, 
                                                useCastPoint: false, 
                                                abilityName: name) * 1000, 

                                            // + (Math.Max(Me.Distance2D(possibleTarget) - ability.GetCastRange(name) - 50, 0)
                                            // / Me.MovementSpeed) * 1000,
                                            "casting");
                                        Utils.Sleep(
                                            ability.GetCastDelay(me, possibleTarget, abilityName: name) * 1000, 
                                            "cancelorder");

                                        // Utils.Sleep(ping, "killsteal");
                                        return true;
                                    }
                                }
                            }

                            return false;
                        }

                        if (possibleTarget.Health - dealtDamage <= 0
                            || possibleTarget.Health - dealtDamage
                            < Nukes.NukesMenuDictionary[name].Item(name + "minhealthslider").GetValue<Slider>().Value)
                        {
                            Utils.Sleep(500, possibleTarget.Handle + "KillSteal");
                            dealtDamage = 0;
                            return false;
                        }

                        if (!ability.CanHit(possibleTarget, MyHeroInfo.Position, name)
                            || (name == "zuus_thundergods_wrath"
                                && (1
                                    + enemyHeroes.Count(
                                        x =>
                                        !x.Equals(possibleTarget)
                                        && x.Health <= AbilityDamage.CalculateDamage(ability, me, x)))
                                < Nukes.NukesMenuDictionary[name].Item(name + "minenemykill").GetValue<Slider>().Value)
                            || !MainMenu.Menu.Item("nukesToggler").GetValue<AbilityToggler>().IsEnabled(name)
                            || !Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                                    .GetValue<HeroToggler>()
                                    .IsEnabled(NameManager.Name(possibleTarget))
                            || !Nuke.Cast(ability, possibleTarget, name))
                        {
                            return false;
                        }

                        if (Utils.SleepCheck(handleString))
                        {
                            dealtDamage += AbilityDamage.CalculateDamage(ability, me, possibleTarget);
                            if (possibleTarget.Health - dealtDamage <= 0)
                            {
                                Utils.Sleep(
                                    ability.GetHitDelay(possibleTarget, name) * 1000 + 500, 
                                    possibleTarget.Handle + "KillSteal");
                            }
                        }

                        var delay = ability.GetCastDelay(me, possibleTarget, abilityName: name) * 1000;
                        if (name == "riki_blink_strike")
                        {
                            Utils.Sleep(MyHeroInfo.AttackRate() * 1000, handleString);
                        }

                        if (name == "necrolyte_reapers_scythe")
                        {
                            Utils.Sleep(delay + ping + 1500, "calculate");
                        }

                        if (name == "necrolyte_death_pulse")
                        {
                            Utils.Sleep(delay + ping + 200, "calculate");
                        }

                        if (name == "item_ethereal_blade")
                        {
                            // Utils.Sleep(
                            // Me.GetTurnTime(possibleTarget) * 1000
                            // + Prediction.CalculateReachTime(
                            // possibleTarget,
                            // 1200,
                            // possibleTarget.Position - MyHeroInfo.Position),
                            // "casting");
                            etherealHitTime =
                                (float)
                                (Environment.TickCount + me.GetTurnTime(possibleTarget) * 1000
                                 + Prediction.CalculateReachTime(
                                     possibleTarget, 
                                     1200, 
                                     possibleTarget.Position - MyHeroInfo.Position) + ping * 2);
                            Utils.Sleep(
                                me.GetTurnTime(possibleTarget) * 1000 + 100
                                + (MyHeroInfo.Position.Distance2D(possibleTarget) / 1200) * 1000 + ping, 
                                "calculate");
                        }

                        if (name == "tusk_snowball")
                        {
                            Utils.Sleep(
                                me.GetTurnTime(possibleTarget) * 1000
                                + (MyHeroInfo.Position.Distance2D(possibleTarget) / 675) * 1000, 
                                "GlobalCasting");
                        }

                        Utils.Sleep(delay, handleString);
                        Utils.Sleep(
                            ability.GetCastDelay(me, possibleTarget, useCastPoint: false, abilityName: name) * 1000, 
                            "GlobalCasting");
                        Utils.Sleep(ability.GetHitDelay(possibleTarget, name) * 1000, "calculate");
                        Utils.Sleep(
                            ability.GetCastDelay(me, possibleTarget, useCastPoint: false, abilityName: name) * 1000, 

                            // + (Math.Max(Me.Distance2D(possibleTarget) - ability.GetCastRange(name) - 50, 0)
                            // / Me.MovementSpeed) * 1000,
                            "casting");
                        Utils.Sleep(delay, "cancelorder");
                        return true;
                    }

                    return true;
                }
            }

            // else if (MyAbilities.NukesCombo.Any())
            // {
            // MyAbilities.NukesCombo = new List<Ability>();
            // }
            return false;
        }