Esempio n. 1
0
    public void HandleCollision(Hero hero)
    {
        if (hero == null)
            return;
        else if (hero.hasPowerup && this.PickupType!=Type.SpeedPad) {
            Debug.Log (hero.name + " could not pick up: " + this.PickupType.ToString ());
            return;
        } else {
            Debug.Log (hero.name + " picked up: " + this.PickupType.ToString ());
            hero.hasPowerup = true;
            hero.SetPowerup (this);
        }

        switch (this.PickupType) {
        case Type.Shield:
            {
                ShieldBuff.AddToHero (hero);	// TODO: Change the shieldbuff class
                break;
            }
        case Type.MassiveAccel:
            {
                hero.TimeTillNotPowered = Time.time + secTillResetPowerup;
                hero.scalarAccelerationModifier = MassiveAccelerationValue;
                break;
            }
        case Type.MassiveDecel:
            {
                hero.TimeTillNotPowered = Time.time + secTillResetPowerup;
                hero.scalarAccelerationModifier = MassiveDecelerationValue;
                break;
            }
        case Type.StickyPad:
            {
                break;
            }
        case Type.GrapplingHook:
            {
                break;
            }
        case Type.StopGun:
            {
                break;
            }
        case Type.AlterThreshold:
            {
                hero.TimeTillNotPowered = Time.time + secTillResetPowerup;
                hero.ThresholdModifier = this.AlteredThresholdModifier;
                break;
            }
        case Type.SpeedPad:
            {
                if(this.transform.position.x > 1)
                    hero.velocity.x -= 120;
                if(this.transform.position.y > 1)
                    hero.velocity.y -= 80;
                hero.velocity.x += 40;
                hero.velocity.y += 40;
                this.ExpirationTime = 0.0f;
                break;
            }
        }

        GameObject.Destroy (this.gameObject);
    }