Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("地板及水管"))
     {
         GM.GameOver();
     }
 }
Esempio n. 2
0
    void CalculateScore()
    {
        for (int i = 0; i < width; i++)
        {
            for (int z = 0; z < lenght; z++)
            {
                if (buildGoalArry [z, i] != "")
                {
                    if (buildDoneArry [z, i] == buildGoalArry [z, i])
                    {
                        buildChunksArry [z, i].GetComponent <MeshRenderer>().material = greenMat;
                        right++;
                    }
                    else
                    {
                        buildChunksArry [z, i].GetComponent <MeshRenderer>().material = redMat;
                        wrong++;
                    }
                }
            }
        }

        gm.GameOver(right * 100 / (wrong + right));
    }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     // If the bird collides with anything, the game is over
     gameManger.GameOver();
 }
Esempio n. 4
0
 // tells game to call GameOver function on collision
 public void OnCollisionEnter2D(Collision2D collision)
 {
     gameManger.GameOver();
 }