Esempio n. 1
0
    private void UpdateShow()
    {
        playerInfo info = playerInfo._instance;

        headSprite.spriteName = info.HeadPortrait;
        labellevel.text       = info.Level.ToString();
        labelname.text        = info.Name;
        labelpower.text       = info.Power.ToString();

        int requireExp = GameManger.GetRequireExpByLevel(info.Level + 1);

        expslider.value = (float)info.Exp / requireExp;
        explabel.text   = info.Exp + "/" + requireExp;

        labelDiamondnum.text = info.Diamond.ToString();
        labelCoinnum.text    = info.Coin.ToString();
    }
Esempio n. 2
0
    void UpdateShow()
    {
        playerInfo info = playerInfo._instance;

        //装备的更新;
        helmEquip.SetInventoryItem(info.helmItem);
        clothEquip.SetInventoryItem(info.clothItem);
        weaponEquip.SetInventoryItem(info.weaponItem);
        shoesEquip.SetInventoryItem(info.shoesItem);
        necklaceEquip.SetInventoryItem(info.necklaceItem);
        braceletEquip.SetInventoryItem(info.braceletItem);
        ringEquip.SetInventoryItem(info.ringItem);
        wingEquip.SetInventoryItem(info.wingItem);

        lifeLabel.text   = info.HP.ToString();
        damageLabel.text = info.Damage.ToString();
        int requireExp = GameManger.GetRequireExpByLevel(info.Level + 1);

        expSlider.value = (float)info.Exp / requireExp;
        explabel.text   = info.Exp + "/" + requireExp;
        labelName.text  = info.Name;
    }