void OnDamaged() { //Health Down gameManager.HealthDown(); //Change Layer (Immortal Active) gameObject.layer = LayerMask.NameToLayer("PlayerDamaged"); //Change Color sprite.color = Color.red; //Reaction Force float ReactDir = rigid.velocity.normalized.x * -1; rigid.AddForce(new Vector2(ReactDir, 1) * Time.deltaTime * ReactPower, ForceMode2D.Impulse); //Animation anim.SetTrigger("doDamaged"); //Sound PlayeSound(audioDamaged); Invoke("OffDamaged", 1); }