//feedback
 public void ViewFeedback()
 {
     WokTok.SetActive(false);
     feedback.SetActive(true);
     gameManager.ActivateAndDeactivateHud();
     PagDefine(gameManager.GetScore());
 }
Esempio n. 2
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    public void ReturnToGame()
    {
        if (painel)
        {
            painel.SetActive(false);
        }
        if (canvasLevel)
        {
            ViewCanvasMural(false);
            if (_numberQuestResolve == 0)
            {
                _numberQuestResolve = 1;
                ActiveExclamation(0);
            }
        }

        gameManager.ActivateAndDeactivateHud();
        Invoke("PlayerCanWalk", 0.5f);
    }
Esempio n. 3
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 public void ViewFeedback()
 {
     feedback.SetActive(true);
     gameManager.ActivateAndDeactivateHud();
 }