//feedback public void ViewFeedback() { WokTok.SetActive(false); feedback.SetActive(true); gameManager.ActivateAndDeactivateHud(); PagDefine(gameManager.GetScore()); }
public void ReturnToGame() { if (painel) { painel.SetActive(false); } if (canvasLevel) { ViewCanvasMural(false); if (_numberQuestResolve == 0) { _numberQuestResolve = 1; ActiveExclamation(0); } } gameManager.ActivateAndDeactivateHud(); Invoke("PlayerCanWalk", 0.5f); }
public void ViewFeedback() { feedback.SetActive(true); gameManager.ActivateAndDeactivateHud(); }