Esempio n. 1
0
 public override void OnUpdate(GameManager gameManager)
 {
     timeElapsed -= Time.deltaTime;
     gameManager.GetGUIManager().SetMoveSelectCountdownValue(timeElapsed);
     if (timeElapsed <= 0.0f) {
         QueueSelectedAction(gameManager);
         gameManager.SetState(gameManager.CreateStateByName("ExecuteMoveState"));
     }
 }