private void EquipSuccess(int newEquipID = 0) { if (this.ActorTarget is ActorParent) { EntityParent entity = (this.ActorTarget as ActorParent).GetEntity(); entity.EquipSuccess(); ActorVisibleManager.Instance.RefreshRenderers(entity.ID); } else if (this.ActorTarget is ActorModel) { (this.ActorTarget as ActorModel).EquipSuccess(); } }