private void EquipSuccess(int newEquipID = 0)
 {
     if (this.ActorTarget is ActorParent)
     {
         EntityParent entity = (this.ActorTarget as ActorParent).GetEntity();
         entity.EquipSuccess();
         ActorVisibleManager.Instance.RefreshRenderers(entity.ID);
     }
     else if (this.ActorTarget is ActorModel)
     {
         (this.ActorTarget as ActorModel).EquipSuccess();
     }
 }