static public void RemoveEntity(uint eid) { if (!spriteList.ContainsKey(eid)) { return; } EntityParent entity = spriteList[eid]; if (entity == null) { return; } entity.LeaveWorld(); OnLeaveWorld(eid); }
static public void RemoveEntity(uint eid) { if (!spriteList.ContainsKey(eid)) { return; } EntityParent entity = spriteList[eid]; if (entity == null) { return; } entity.LeaveWorld(); OnLeaveWorld(eid); }