Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.CompareTag("EnemyRanged"))
     {
         EnemyRangedHandler enemy = col.GetComponent <EnemyRangedHandler>();
         enemy.KnockBack(1000000);
         if (enemy.GetHealthSystem().GetHealthPercent() < 0.25)
         {
             enemy.GetComponent <SpriteRenderer>().color = new Color(1f, 1f, 1f, 0.5f);
         }
         if (enemy.switched == false)
         {
             StartCoroutine(enemy.SwapState(stunDuration));
         }
     }
     if (col.CompareTag("Enemy"))
     {
         EnemyHandler enemy = col.GetComponent <EnemyHandler>();
         enemy.KnockBack(1000000);
         if (enemy.GetHealthSystem().GetHealthPercent() < 0.25)
         {
             enemy.GetComponent <SpriteRenderer>().color = new Color(1f, 1f, 1f, 0.5f);
         }
         if (enemy.switched == false)
         {
             StartCoroutine(enemy.SwapState(stunDuration));
         }
     }
     if (col.CompareTag("EnemySlower"))
     {
         EnemySlowerHandler enemy = col.GetComponent <EnemySlowerHandler>();
         enemy.KnockBack(1000000);
         if (enemy.GetHealthSystem().GetHealthPercent() < 0.25)
         {
             enemy.GetComponent <SpriteRenderer>().color = new Color(1f, 1f, 1f, 0.5f);
         }
         if (enemy.switched == false)
         {
             StartCoroutine(enemy.SwapState(stunDuration));
         }
     }
 }