Esempio n. 1
0
        public EGameState Update(GameTime time)
        {
            if (!character.sprite.Intersects(mapRectangle))
            {
                return(EGameState.Lost);
            }

            character.Update(time);

            enemyHandler.Update(time);

            if (!enemyHandler.BossIsStillAlive)
            {
                return(EGameState.Won);
            }

            List <Character> c = enemyHandler.List;

            c.Add(character);

            BulletsEverywhere.Update(time, map, c);

            character.Collide(map);

            enemyHandler.Collide(map);

            camera.Position = character.collision.Center.ToVector2();
            camera.SetVisibilityContainedIn(mapRectangle);

            effect.Parameters["Time"].SetValue((float)time.TotalGameTime.TotalSeconds);
            if (character.dead)
            {
                return(EGameState.Lost);
            }

            return(EGameState.InGame);
        }