Esempio n. 1
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    private void SpawnEnemy()
    {
        Vector3      spawnPosition = player.GetPosition() + UtilsClass.GetRandomDir() * 60f;// 100f;
        EnemyHandler enemyHandler  = EnemyHandler.Create(spawnPosition);

        enemyHandler.SetGetTarget(() => player);
    }
Esempio n. 2
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    private void SpawnEnemy()
    {
        Vector3      spawnPosition = characterAimHandler.GetPosition() + UtilsClass.GetRandomDir() * 100f;
        EnemyHandler enemyHandler  = EnemyHandler.Create(spawnPosition);

        enemyHandler.SetGetTarget(() => characterAimHandler);
    }
    private void Start()
    {
        cameraFollow.Setup(GetCameraPosition, () => 90f, true, true);

        FunctionPeriodic.Create(SpawnEnemy, 2f);
        EnemyHandler.Create(new Vector3(20, 0));

        characterAimHandler.OnShoot += CharacterAimHandler_OnShoot;
    }
    private void SpawnEnemy()
    {
        Vector3 spawnPosition = Vector3.zero + UtilsClass.GetRandomDir() * 40f;

        if (characterAimHandler != null)
        {
            spawnPosition = characterAimHandler.GetPosition() + UtilsClass.GetRandomDir() * 40f;
        }
        EnemyHandler.Create(spawnPosition);
    }
Esempio n. 5
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    private void Start()
    {
        //Sound_Manager.Init();
        cameraFollow.Setup(GetCameraPosition, () => 60f, true, true);

        FunctionPeriodic.Create(SpawnEnemy, 1.5f);

        gridPathfinding = new GridPathfinding(new Vector3(-400, -400), new Vector3(400, 400), 5f);
        gridPathfinding.RaycastWalkable();

        EnemyHandler.Create(new Vector3(20, 0));

        characterAimHandler.OnShoot += CharacterAimHandler_OnShoot;
    }
    private void SpawnEnemy()
    {
        Vector3 spawnPosition = characterAimHandler.GetPosition() + UtilsClass.GetRandomDir() * 60f;// 100f;

        EnemyHandler.Create(spawnPosition);
    }