private bool CheckMovement()
        {
            ICellAction action = (ICellAction)player.Actions.Find(x => x.Name == "Walk");
            ICell       cell   = map.GetAdjacentCell(player.X, player.Y, lastDirection);
            bool        succ   = action.Execute(cell);

            if (succ)
            {
                if (GameController.CurrentMap.CanMoveDownToNextLevel())
                {
                    GameController.ChangeLevel(true);
                    succ = false;
                }
                else if (GameController.CurrentMap.CanMoveUpToPreviousLevel())
                {
                    GameController.ChangeLevel(false);
                    succ = false;
                }
            }
            return(succ);
        }