public bool Act(Monster monster, CommandSystem commandSystem) { bool didReveal = false; DungeonMap dungeonMap = Game.DungeonMap; Player player = Game.Player; MessageLog messageLog = Game.MessageLog; foreach (ICell cell in dungeonMap.GetCellsInSquare(monster.X, monster.Y, 1)) { if (dungeonMap.CheckForPlayer(cell.X, cell.Y) && didReveal == false) { monster.Name = "Mimic"; monster.Symbol = 'M'; monster.IsMimicInHiding = false; messageLog.Add("That's no armor, that a Mimic", Swatch.DbBlood); messageLog.Add("The mimic spat poison at you", Swatch.DbBlood); // hp debug if (Dice.Roll("1D10") < 7) { if (player.IsPoisonedImmune == false) { messageLog.Add("You were hit! The poison starts to enter your system", Swatch.DbBlood); player.State = new AbnormalState(4, "Poisoned", "The Poison has stated to take its full effect", -2, -2, -3, 2, 3); } else if (player.Status == "Hardened") { messageLog.Add("You were hit! However, the poison has no effect on you in your hardened state"); } else { messageLog.Add("You were hit! However, you are completely immune to the poison", Swatch.DbBlood); } } else { messageLog.Add("You swifty dodge the poison"); } didReveal = true; } } return(didReveal); }
public void SelectTarget(Point target) { DungeonMap dungeonmap = Game.DungeonMap; Player player = Game.Player; Game.MessageLog.Add($"{player.Name} casts a {Name}"); Actor fireballActor = new Actor { Attack = _attack, AttackChance = _attackChance, Name = Name }; foreach (ICell cell in dungeonmap.GetCellsInCircle(target.X, target.Y, _area)) { Monster monster = dungeonmap.GetMonsterAt(cell.X, cell.Y); if (monster != null) { Game.CommandSystem.Attack(fireballActor, monster); if (Dice.Roll("1D100") < _poisonChance) { if (monster.IsPoisonedImmune == false && _poisonDamage != 0) { monster.State = new MonsterAbnormalState(monster, _poisonLength, "Poisoned", -1, -1, _poisonDamage); } } } if (dungeonmap.CheckForPlayer(cell.X, cell.Y)) { Game.CommandSystem.Attack(fireballActor, player); if (Dice.Roll("1D100") < _poisonChance) { if (player.IsPoisonedImmune == false && _poisonDamage != 0) { player.State = new AbnormalState(_poisonLength, "Poisoned", "", -2, -2, -3, 2, _poisonDamage); } } } } }