private void PlaceShopkeeper() { var shopkeep = new Shopkeeper(); shopkeep.X = _map.Rooms[0].Center.X + 1; shopkeep.Y = _map.Rooms[0].Center.Y + 1; _map.AddShopkeeper(shopkeep); }
private void PlaceShopkeeperInRoom(bool isFirst) { Rectangle room; if (isFirst) { room = _map.Rooms[0]; } else { room = _map.Rooms.Last(); } _map.AddShopkeeper(ActorGenerator.CreateNPC(_level, _map.GetRandomLocationInFirstRoom(room))); }