public override void _Ready()
 {
     _instance      = new GameController();
     Audio          = GetNode <AudioStreamPlayer>("Audio");
     CommandManager = new CommandManager();
     StateMachine   = GetNode <StateMachine>("StateMachine");
     DungeonMap     = GetNode <DungeonMap>("Nav/TempMap");
     DungeonMap.GenerateMap();
     StateMachine.Start("PlayerTurn");
 }