Esempio n. 1
0
 public override void OnInspectorGUI()
 {
     script = DungeonMap.instance;
     EditorGUILayout.PropertyField(serializedObject.FindProperty("tilesPerUnit"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("seed"));
     if (!script.generating)
     {
         if (GUILayout.Button("Execute Pipelines"))
         {
             script.ExecutePipelines();
         }
     }
     else
     {
         EditorGUILayout.LabelField("Generating...");
     }
     OnPipelinesGUI();
     serializedObject.ApplyModifiedProperties();
 }