// Use this for initialization
 void Start()
 {
     character = GameObject.Find ("Character").GetComponent<CharacterController> ();
     manaTransform = GameObject.Find ("Mana (1)").GetComponent<RectTransform> ();
     cachedY = manaTransform.position.y;
     maxXValue = manaTransform.position.x;
     minXValue = manaTransform.position.x - manaTransform.rect.width;
     maxMana = character.MaxMana ();
     curMana = maxMana;
 }