public void MoveVsBG()
    {
        if (setting.cutStartAnimation)
        {
            vsObj[0].SetActive(false);
            characterController.ShowCharacter(true);
            characterController.ChangeIdleSprite();
            GameManager.instance.PrepareGame();
            return;
        }

        for (int i = 0; i < 2; i++)
        {
            //vsBGObj[i].transform.position = vsBGObjPosition[i];
            vsBGObj[i].SetActive(true);
            fireEffectObj[i].SetActive(true);
        }


        DOVirtual.DelayedCall(1, () =>
        {
            vsBGObj[0].transform.DOMove(cookingFieldTransform[0].position, 0.3f).OnComplete(() => {
                fireEffectObj[0].transform.localPosition = new Vector2(0f, fireEffectObj[0].transform.localPosition.y);
            });
            vsBGObj[1].transform.DOMove(cookingFieldTransform[1].position, 0.3f).OnComplete(() => {
                fireEffectObj[1].transform.localPosition = new Vector2(0f, fireEffectObj[1].transform.localPosition.y);
                ScaleVsText();

                //SE
                BattleSoundManager.instance.StartSE();
                BattleSoundManager.instance.FireSE();
            });
        });
    }