void LateUpdate()
    {
        if (!isGameStarted)
        {
            return;
        }

#if !UNITY_IOS && !UNITY_ANDROID
        float horizontal = Input.GetAxis("Horizontal");
        characterController.ChangeSpeed(horizontal);
#endif

        if (cameraPivot.rotation != characterController.transform.rotation)
        {
            RotateCharacter();
        }
    }