public static CharacterSheet FighterReady()
    {
        CharacterSheet sheet = Fighter();

        sheet.strength     = 16;
        sheet.dexterity    = 14;
        sheet.constitution = 16;
        sheet.armor        = Armor.Breastplate();
        sheet.weapon_main  = Weapon.GreatAxe();
        sheet.CalcMaxHitpoints();
        sheet.hitpoints = sheet.max_hitpoints;

        return(sheet);
    }
    public static CharacterSheet ClericReady()
    {
        CharacterSheet sheet = Cleric();

        sheet.strength     = 14;
        sheet.constitution = 14;
        sheet.wisdom       = 16;
        sheet.charisma     = 12;
        sheet.armor        = Armor.Breastplate();
        sheet.weapon_main  = Weapon.HeavyMace();
        sheet.shield       = Armor.HeavyShield();
        sheet.CalcMaxHitpoints();
        sheet.CalcMaxSpells();
        sheet.hitpoints = sheet.max_hitpoints;
        return(sheet);
    }