// Update is called once per frame void Update() { ownedBG.text = ("Owned: " + Player.bubbleGum); if (sword == false) { swordStock.text = ("In stock: 1"); swordOwned.text = ("Do not own"); } else { swordStock.text = ("In stock: 0"); swordOwned.text = ("Proud owner!"); swd.Activate(); } if (armor == false) { armorStock.text = ("In stock: 1"); armorOwned.text = ("Do not own"); } else { armorStock.text = ("In stock: 0"); armorOwned.text = ("Proud owner!"); amr.Activate(); } }