public static CharacterSheet FighterReady() { CharacterSheet sheet = Fighter(); sheet.strength = 16; sheet.dexterity = 14; sheet.constitution = 16; sheet.armor = Armor.Breastplate(); sheet.weapon_main = Weapon.GreatAxe(); sheet.CalcMaxHitpoints(); sheet.hitpoints = sheet.max_hitpoints; return(sheet); }
public static CharacterSheet ClericReady() { CharacterSheet sheet = Cleric(); sheet.strength = 14; sheet.constitution = 14; sheet.wisdom = 16; sheet.charisma = 12; sheet.armor = Armor.Breastplate(); sheet.weapon_main = Weapon.HeavyMace(); sheet.shield = Armor.HeavyShield(); sheet.CalcMaxHitpoints(); sheet.CalcMaxSpells(); sheet.hitpoints = sheet.max_hitpoints; return(sheet); }