public override void UpdateStatus(FightStatus fightStatus)
 {
     if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         CaracId element = (CaracId)this.element;
         if (entityStatus.GetCarac(element) != valueBefore)
         {
             Log.Warning($"The previous element points value ({entityStatus.GetCarac(element)}) for player with id {concernedEntity} doesn't match the value in the event ({valueBefore}).", 20, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ElementPointsChangedEvent.cs");
         }
         entityStatus.SetCarac(element, valueAfter);
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             view.RefreshAvailableCompanions();
         }
     }
     else
     {
         Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 33, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ElementPointsChangedEvent.cs");
     }
     FightLogicExecutor.FireUpdateStatus(fightStatus.fightId, EventCategory.ElementPointsChanged);
 }