public override IEnumerator UpdateView(FightStatus fightStatus) { if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus)) { AbstractPlayerUIRework view = entityStatus.view; if (null != view) { view.ChangeActionPoints(valueAfter); yield return(view.UpdateAvailableActions(recomputeSpellCosts: false)); } } else { Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 50, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ActionPointsChangedEvent.cs"); } FightLogicExecutor.FireUpdateView(fightStatus.fightId, EventCategory.ActionPointsChanged); }