public override void UpdateStatus(FightStatus fightStatus) { if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus)) { CaracId element = (CaracId)this.element; if (entityStatus.GetCarac(element) != valueBefore) { Log.Warning($"The previous element points value ({entityStatus.GetCarac(element)}) for player with id {concernedEntity} doesn't match the value in the event ({valueBefore}).", 20, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ElementPointsChangedEvent.cs"); } entityStatus.SetCarac(element, valueAfter); AbstractPlayerUIRework view = entityStatus.view; if (null != view) { view.RefreshAvailableCompanions(); } } else { Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 33, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ElementPointsChangedEvent.cs"); } FightLogicExecutor.FireUpdateStatus(fightStatus.fightId, EventCategory.ElementPointsChanged); }