public override void UpdateStatus(FightStatus fightStatus)
 {
     if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         entityStatus.SetAvailableCompanions(companionDefId, levels);
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             int count = companionDefId.Count;
             for (int i = 0; i < count; i++)
             {
                 view.AddCompanionStatus(companionDefId[i], levels[i], i);
             }
         }
     }
     else
     {
         Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 32, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\CompanionAddedInReserveEvent.cs");
     }
 }