public static PopCamera ( |
||
camera | ||
Résultat | void |
internal void OnGUI(SceneView view) { if (Mathf.Min(view.position.width, view.position.height) >= 100f) { if (Event.current.type == EventType.Repaint) { Profiler.BeginSample("SceneView.AxisSelector"); } Camera camera = view.camera; HandleUtility.PushCamera(camera); if (camera.orthographic) { camera.orthographicSize = 0.5f; } camera.cullingMask = 0; camera.transform.position = (Vector3)(camera.transform.rotation * new Vector3(0f, 0f, -5f)); camera.clearFlags = CameraClearFlags.Nothing; camera.nearClipPlane = 0.1f; camera.farClipPlane = 10f; camera.fieldOfView = view.m_Ortho.Fade(70f, 0f); SceneView.AddCursorRect(new Rect((view.position.width - 100f) + 22f, 22f, 56f, 102f), MouseCursor.Arrow); Handles.SetCamera(new Rect(view.position.width - 100f, 0f, 100f, 100f), camera); Handles.BeginGUI(); Rect position = new Rect((view.position.width - 100f) + 17f, 92f, 66f, 16f); if (!view.in2DMode && GUI.Button(position, string.Empty, styles.viewLabelStyleLeftAligned)) { if (Event.current.button == 1) { this.DisplayContextMenu(position, view); } else { this.ViewSetOrtho(view, !view.orthographic); } } int index = 8; Rect rect2 = position; float num3 = 0f; float num4 = 0f; for (int i = 0; i < kDirNames.Length; i++) { if (i != index) { num4 += this.dirNameVisible[i].faded; if (this.dirNameVisible[i].faded > 0f) { num3 += styles.viewLabelStyleLeftAligned.CalcSize(EditorGUIUtility.TempContent(kDirNames[i])).x *this.dirNameVisible[i].faded; } } } if (num4 > 0f) { num3 /= num4; } rect2.x += 37f - (num3 * 0.5f); rect2.x = Mathf.RoundToInt(rect2.x); for (int j = 0; (j < this.dirNameVisible.Length) && (j < kDirNames.Length); j++) { if (j != index) { Color color = Handles.centerColor; color.a *= this.dirNameVisible[j].faded; if (color.a > 0f) { GUI.color = color; GUI.Label(rect2, kDirNames[j], styles.viewLabelStyleLeftAligned); } } } Color centerColor = Handles.centerColor; centerColor.a *= this.faded2Dgray * this.m_Visible.faded; if (centerColor.a > 0f) { GUI.color = centerColor; GUI.Label(position, kDirNames[index], styles.viewLabelStyleCentered); } if (this.faded2Dgray < 1f) { this.DrawIsoStatusSymbol(new Vector3(rect2.x - 8f, rect2.y + 8.5f, 0f), view, 1f - this.faded2Dgray); } Handles.EndGUI(); for (int k = 0; k < 3; k++) { Vector3 rhs = (Vector3)(kDirectionRotations[k] * Vector3.forward); this.dirVisible[k].target = Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.9f; } float size = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f; this.AxisSelectors(view, camera, size, -1f, styles.viewAxisLabelStyle); Color color3 = Color.Lerp(Handles.centerColor, Color.gray, this.faded2Dgray); color3.a *= this.m_Visible.faded; if (color3.a <= 0.1f) { GUI.enabled = false; } Handles.color = color3; if (Handles.Button(Vector3.zero, Quaternion.identity, size * 0.8f, size, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode) { if (Event.current.clickCount == 2) { view.FrameSelected(); } else if (Event.current.shift || (Event.current.button == 2)) { this.ViewFromNiceAngle(view, true); } else { this.ViewSetOrtho(view, !view.orthographic); } } this.AxisSelectors(view, camera, size, 1f, styles.viewAxisLabelStyle); GUI.enabled = true; if (!view.in2DMode && (Event.current.type == EditorGUIUtility.swipeGestureEventType)) { Vector3 up; Event current = Event.current; if (current.delta.y > 0f) { up = Vector3.up; } else if (current.delta.y < 0f) { up = -Vector3.up; } else if (current.delta.x < 0f) { up = Vector3.right; } else { up = -Vector3.right; } Vector3 direction = -up - ((Vector3)(Vector3.forward * 0.9f)); direction = view.camera.transform.TransformDirection(direction); float num9 = 0f; int dir = 0; for (int m = 0; m < 6; m++) { float num12 = Vector3.Dot((Vector3)(kDirectionRotations[m] * -Vector3.forward), direction); if (num12 > num9) { num9 = num12; dir = m; } } this.ViewAxisDirection(view, dir); Event.current.Use(); } HandleUtility.PopCamera(camera); Handles.SetCamera(camera); if (Event.current.type == EventType.Repaint) { Profiler.EndSample(); } } }
// Ensure all controlIDs used in this OnGUI are permanent controlIDs so this method can be called // in different places for handling input early and rendering late. internal void OnGUI(SceneView view) { float screenSize = Mathf.Min(view.position.width, view.position.height); if (screenSize < kRotationSize) { return; } if (Event.current.type == EventType.Repaint) { Profiler.BeginSample("SceneView.AxisSelector"); } HandleContextClick(view); // This is a pretty weird way of doing things, but it works, so... Camera cam = view.camera; HandleUtility.PushCamera(cam); if (cam.orthographic) { cam.orthographicSize = .5f; } cam.cullingMask = 0; cam.transform.position = cam.transform.rotation * new Vector3(0, 0, -5); cam.clearFlags = CameraClearFlags.Nothing; cam.nearClipPlane = .1f; cam.farClipPlane = 10; cam.fieldOfView = view.m_Ortho.Fade(70, 0); SceneView.AddCursorRect(new Rect(view.position.width - kRotationSize + kRotationMenuInset, kRotationMenuInset, kRotationSize - 2 * kRotationMenuInset, kRotationSize + 24 - kRotationMenuInset), MouseCursor.Arrow); Handles.SetCamera(new Rect(view.position.width - kRotationSize, 0, kRotationSize, kRotationSize), cam); Handles.BeginGUI(); DrawRotationLock(view); DrawLabels(view); Handles.EndGUI(); // animate visibility of three axis widgets for (int i = 0; i < 3; ++i) { Vector3 direction = kDirectionRotations[i] * Vector3.forward; dirVisible[i].target = Mathf.Abs(Vector3.Dot(cam.transform.forward, direction)) < 0.9f; } float size = HandleUtility.GetHandleSize(Vector3.zero) * .2f; // Do axes behind the center one AxisSelectors(view, cam, size, -1.0f, styles.viewAxisLabelStyle); // Do center handle Color centerColor = Handles.centerColor; centerColor = Color.Lerp(centerColor, Color.gray, faded2Dgray); centerColor.a *= fadedVisibility; if (centerColor.a <= 0.1f || view.isRotationLocked) { GUI.enabled = false; } Handles.color = centerColor; if (Handles.Button(m_CenterButtonControlID, Vector3.zero, Quaternion.identity, size * 0.8f, size, Handles.CubeHandleCap) && !view.in2DMode && !view.isRotationLocked) { if (Event.current.clickCount == 2) { view.FrameSelected(); } else { // If middle-click or shift-click, choose a perspective view from a nice angle, // similar to in Unity 3.5. if (Event.current.shift || Event.current.button == 2) { ViewFromNiceAngle(view, true); } // Else, toggle perspective else { ViewSetOrtho(view, !view.orthographic); } } } // Do axes in front of the center one AxisSelectors(view, cam, size, 1.0f, styles.viewAxisLabelStyle); GUI.enabled = true; if (!view.in2DMode && !view.isRotationLocked) { // Swipe handling if (Event.current.type == EditorGUIUtility.swipeGestureEventType) { // Get swipe dir as Vector3 Event evt = Event.current; Vector3 swipeDir; if (evt.delta.y > 0) { swipeDir = Vector3.up; } else if (evt.delta.y < 0) { swipeDir = -Vector3.up; } else if (evt.delta.x < 0) // delta x inverted for some reason { swipeDir = Vector3.right; } else { swipeDir = -Vector3.right; } // Inverse swipe dir, so swiping down will go to top view etc. // This is consistent with how we do orbiting, where moving the mouse down sees the object more from above etc. // Also, make swipe dir point almost 45 degrees in towards the camera. // This means the swipe will pick the closest axis in the swiped direction, // instead of picking the one closest to being 90 degrees away. Vector3 goalVector = -swipeDir - Vector3.forward * 0.9f; // Transform swipe dir by camera transform, so up is camera's local up, etc. goalVector = view.camera.transform.TransformDirection(goalVector); // Get global axis that's closest to the swipe dir vector float bestDotProduct = 0; int dir = 0; for (int i = 0; i < 6; i++) { // Note that kDirectionRotations are not the forward direction of each dir; // it's the back direction *towards* the camera. float dotProduct = Vector3.Dot(kDirectionRotations[i] * -Vector3.forward, goalVector); if (dotProduct > bestDotProduct) { bestDotProduct = dotProduct; dir = i; } } // Look along chosen axis ViewAxisDirection(view, dir); Event.current.Use(); } } HandleUtility.PopCamera(cam); Handles.SetCamera(cam); if (Event.current.type == EventType.Repaint) { Profiler.EndSample(); } }
internal void OnGUI(SceneView view) { if ((double)Mathf.Min(view.position.width, view.position.height) < 100.0) { return; } if (Event.current.type == EventType.Repaint) { Profiler.BeginSample("SceneView.AxisSelector"); } this.HandleContextClick(view); Camera camera = view.camera; HandleUtility.PushCamera(camera); if (camera.orthographic) { camera.orthographicSize = 0.5f; } camera.cullingMask = 0; camera.transform.position = camera.transform.rotation * new Vector3(0.0f, 0.0f, -5f); camera.clearFlags = CameraClearFlags.Nothing; camera.nearClipPlane = 0.1f; camera.farClipPlane = 10f; camera.fieldOfView = view.m_Ortho.Fade(70f, 0.0f); SceneView.AddCursorRect(new Rect((float)((double)view.position.width - 100.0 + 22.0), 22f, 56f, 102f), MouseCursor.Arrow); Handles.SetCamera(new Rect(view.position.width - 100f, 0.0f, 100f, 100f), camera); Handles.BeginGUI(); this.DrawLabels(view); Handles.EndGUI(); for (int index = 0; index < 3; ++index) { Vector3 rhs = SceneViewRotation.kDirectionRotations[index] * Vector3.forward; this.dirVisible[index].target = (double)Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.899999976158142; } float num1 = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f; this.AxisSelectors(view, camera, num1, -1f, SceneViewRotation.styles.viewAxisLabelStyle); Color color = Color.Lerp(Handles.centerColor, Color.gray, this.faded2Dgray); color.a *= this.m_Visible.faded; if ((double)color.a <= 0.100000001490116) { GUI.enabled = false; } Handles.color = color; if (Handles.Button(this.m_CenterButtonControlID, Vector3.zero, Quaternion.identity, num1 * 0.8f, num1, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode) { if (Event.current.clickCount == 2) { view.FrameSelected(); } else if (Event.current.shift || Event.current.button == 2) { this.ViewFromNiceAngle(view, true); } else { this.ViewSetOrtho(view, !view.orthographic); } } this.AxisSelectors(view, camera, num1, 1f, SceneViewRotation.styles.viewAxisLabelStyle); GUI.enabled = true; if (!view.in2DMode && Event.current.type == EditorGUIUtility.swipeGestureEventType) { Event current = Event.current; Vector3 direction = -((double)current.delta.y <= 0.0 ? ((double)current.delta.y >= 0.0 ? ((double)current.delta.x >= 0.0 ? -Vector3.right : Vector3.right) : -Vector3.up) : Vector3.up) - Vector3.forward * 0.9f; Vector3 rhs = view.camera.transform.TransformDirection(direction); float num2 = 0.0f; int dir = 0; for (int index = 0; index < 6; ++index) { float num3 = Vector3.Dot(SceneViewRotation.kDirectionRotations[index] * -Vector3.forward, rhs); if ((double)num3 > (double)num2) { num2 = num3; dir = index; } } this.ViewAxisDirection(view, dir); Event.current.Use(); } HandleUtility.PopCamera(camera); Handles.SetCamera(camera); if (Event.current.type != EventType.Repaint) { return; } Profiler.EndSample(); }
internal void OnGUI(SceneView view) { float num = Mathf.Min(view.position.width, view.position.height); if (num < 100f) { return; } if (Event.current.type == EventType.Repaint) { Profiler.BeginSample("SceneView.AxisSelector"); } this.HandleContextClick(view); Camera camera = view.camera; HandleUtility.PushCamera(camera); if (camera.orthographic) { camera.orthographicSize = 0.5f; } camera.cullingMask = 0; camera.transform.position = camera.transform.rotation * new Vector3(0f, 0f, -5f); camera.clearFlags = CameraClearFlags.Nothing; camera.nearClipPlane = 0.1f; camera.farClipPlane = 10f; camera.fieldOfView = view.m_Ortho.Fade(70f, 0f); SceneView.AddCursorRect(new Rect(view.position.width - 100f + 22f, 22f, 56f, 102f), MouseCursor.Arrow); Handles.SetCamera(new Rect(view.position.width - 100f, 0f, 100f, 100f), camera); Handles.BeginGUI(); this.DrawLabels(view); Handles.EndGUI(); for (int i = 0; i < 3; i++) { Vector3 rhs = SceneViewRotation.kDirectionRotations[i] * Vector3.forward; this.dirVisible[i].target = (Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.9f); } float num2 = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f; this.AxisSelectors(view, camera, num2, -1f, SceneViewRotation.styles.viewAxisLabelStyle); Color color = Handles.centerColor; color = Color.Lerp(color, Color.gray, this.faded2Dgray); color.a *= this.m_Visible.faded; if (color.a <= 0.1f) { GUI.enabled = false; } Handles.color = color; if (Handles.Button(this.m_CenterButtonControlID, Vector3.zero, Quaternion.identity, num2 * 0.8f, num2, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode) { if (Event.current.clickCount == 2) { view.FrameSelected(); } else if (Event.current.shift || Event.current.button == 2) { this.ViewFromNiceAngle(view, true); } else { this.ViewSetOrtho(view, !view.orthographic); } } this.AxisSelectors(view, camera, num2, 1f, SceneViewRotation.styles.viewAxisLabelStyle); GUI.enabled = true; if (!view.in2DMode && Event.current.type == EditorGUIUtility.swipeGestureEventType) { Event current = Event.current; Vector3 a; if (current.delta.y > 0f) { a = Vector3.up; } else if (current.delta.y < 0f) { a = -Vector3.up; } else if (current.delta.x < 0f) { a = Vector3.right; } else { a = -Vector3.right; } Vector3 vector = -a - Vector3.forward * 0.9f; vector = view.camera.transform.TransformDirection(vector); float num3 = 0f; int dir = 0; for (int j = 0; j < 6; j++) { float num4 = Vector3.Dot(SceneViewRotation.kDirectionRotations[j] * -Vector3.forward, vector); if (num4 > num3) { num3 = num4; dir = j; } } this.ViewAxisDirection(view, dir); Event.current.Use(); } HandleUtility.PopCamera(camera); Handles.SetCamera(camera); if (Event.current.type == EventType.Repaint) { Profiler.EndSample(); } }
internal void OnGUI(SceneView view) { int num = Mathf.Min(Screen.width, Screen.height); if (num < 100) { return; } if (Event.current.type == EventType.Repaint) { Profiler.BeginSample("SceneView.AxisSelector"); } Camera camera = view.camera; HandleUtility.PushCamera(camera); if (camera.orthographic) { camera.orthographicSize = 0.5f; } camera.cullingMask = 0; camera.transform.position = camera.transform.rotation * new Vector3(0f, 0f, -5f); camera.clearFlags = CameraClearFlags.Nothing; camera.nearClipPlane = 0.1f; camera.farClipPlane = 10f; camera.fieldOfView = view.m_Ortho.Fade(70f, 0f); SceneView.AddCursorRect(new Rect((float)(Screen.width - 100 + 22), 22f, 56f, 102f), MouseCursor.Arrow); Handles.SetCamera(new Rect((float)(Screen.width - 100), 0f, 100f, 100f), camera); Handles.BeginGUI(); Rect rect = new Rect((float)(Screen.width - 100 + 17), 92f, 66f, 16f); if (!view.in2DMode && GUI.Button(rect, string.Empty, SceneViewRotation.styles.viewLabelStyleLeftAligned)) { if (Event.current.button == 1) { this.DisplayContextMenu(rect, view); } else { this.ViewSetOrtho(view, !view.orthographic); } } int num2 = 8; Rect position = rect; float num3 = 0f; float num4 = 0f; for (int i = 0; i < SceneViewRotation.kDirNames.Length; i++) { if (i != num2) { num4 += this.dirNameVisible[i].faded; if (this.dirNameVisible[i].faded > 0f) { num3 += SceneViewRotation.styles.viewLabelStyleLeftAligned.CalcSize(EditorGUIUtility.TempContent(SceneViewRotation.kDirNames[i])).x *this.dirNameVisible[i].faded; } } } if (num4 > 0f) { num3 /= num4; } position.x += 37f - num3 * 0.5f; position.x = (float)Mathf.RoundToInt(position.x); int num5 = 0; while (num5 < this.dirNameVisible.Length && num5 < SceneViewRotation.kDirNames.Length) { if (num5 != num2) { Color centerColor = Handles.centerColor; centerColor.a *= this.dirNameVisible[num5].faded; if (centerColor.a > 0f) { GUI.color = centerColor; GUI.Label(position, SceneViewRotation.kDirNames[num5], SceneViewRotation.styles.viewLabelStyleLeftAligned); } } num5++; } Color centerColor2 = Handles.centerColor; centerColor2.a *= this.faded2Dgray * this.m_Visible.faded; if (centerColor2.a > 0f) { GUI.color = centerColor2; GUI.Label(rect, SceneViewRotation.kDirNames[num2], SceneViewRotation.styles.viewLabelStyleCentered); } if (this.faded2Dgray < 1f) { this.DrawIsoStatusSymbol(new Vector3(position.x - 8f, position.y + 8.5f, 0f), view, 1f - this.faded2Dgray); } Handles.EndGUI(); for (int j = 0; j < 3; j++) { Vector3 rhs = SceneViewRotation.kDirectionRotations[j] * Vector3.forward; this.dirVisible[j].target = (Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.9f); } float num6 = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f; this.AxisSelectors(view, camera, num6, -1f, SceneViewRotation.styles.viewAxisLabelStyle); Color color = Handles.centerColor; color = Color.Lerp(color, Color.gray, this.faded2Dgray); color.a *= this.m_Visible.faded; if (color.a <= 0.1f) { GUI.enabled = false; } Handles.color = color; if (Handles.Button(Vector3.zero, Quaternion.identity, num6 * 0.8f, num6, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode) { if (Event.current.clickCount == 2) { view.FrameSelected(); } else { if (Event.current.shift || Event.current.button == 2) { this.ViewFromNiceAngle(view, true); } else { this.ViewSetOrtho(view, !view.orthographic); } } } this.AxisSelectors(view, camera, num6, 1f, SceneViewRotation.styles.viewAxisLabelStyle); GUI.enabled = true; if (!view.in2DMode && Event.current.type == EditorGUIUtility.swipeGestureEventType) { Event current = Event.current; Vector3 a; if (current.delta.y > 0f) { a = Vector3.up; } else { if (current.delta.y < 0f) { a = -Vector3.up; } else { if (current.delta.x < 0f) { a = Vector3.right; } else { a = -Vector3.right; } } } Vector3 vector = -a - Vector3.forward * 0.9f; vector = view.camera.transform.TransformDirection(vector); float num7 = 0f; int dir = 0; for (int k = 0; k < 6; k++) { float num8 = Vector3.Dot(SceneViewRotation.kDirectionRotations[k] * -Vector3.forward, vector); if (num8 > num7) { num7 = num8; dir = k; } } this.ViewAxisDirection(view, dir); Event.current.Use(); } HandleUtility.PopCamera(camera); Handles.SetCamera(camera); if (Event.current.type == EventType.Repaint) { Profiler.EndSample(); } }