private void OnTriggerEnter2D(Collider2D collision) { var e = collision.GetComponent <EventTrigger>(); if (e != null) { _pc.EnterEventTrigger(e); } }
private void OnTriggerEnter2D(Collider2D collision) { var e = collision.GetComponent <EventTrigger>(); if (e != null) { _pc.EnterEventTrigger(e); } }