private void Damage(float[] attackDetails)
        {
            if (_PC.GetDashState())
            {
                return;
            }

            int direction;

            SoundManager.Instance.PlaySound(_receiveDamageSound);

            _playerStats.DecreaseHealth(attackDetails[0]);

            if (attackDetails[1] < transform.position.x)
            {
                direction = 1;
            }
            else
            {
                direction = -1;
            }

            _PC.knockback(direction);
        }