/// <summary> /// 拖拽结束响应函数 /// </summary> /// <param name="go">点击对象</param> private void OnDragEndDelegate(GameObject go) { //回归原点 selfTransform.localPosition = origin; if (controller == null) { controller = GlobalClient.GetPlayerController(); } if (controller == null) { return; } //响应玩家控制类的对应函数 if (controller.moveEnd != null) { controller.moveEnd(); } }