public void Awake()
 {
     Stage.Load(GameSetting.StageName);
     GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
     Player1 = players[0].GetComponent<PlayerController>();
     Player1.Initialize(GameSetting.Player1, GameSetting.SlotCount);
 }
Exemple #2
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 void Awake()
 {
     GameObject g = Instantiate(Resources.Load<GameObject>("Player")) as GameObject;
     g.name = "Player";
     player = g.GetComponent<PlayerController>();
     player.Initialize(
         GameStatus.StageInformation.StartPosition,
         GameStatus.StageInformation.StartRotation,
         GameStatus.PlayerSettings.HPLevel,
         GameStatus.PlayerSettings.SpeedLevel,
         GameStatus.EquipedPartsList
         );
 }
Exemple #3
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        public void Awake()
        {
            Stage.Load(GameSetting.StageName);
            GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
            Player1 = players[0].GetComponent<PlayerController>();
            Player1.Initialize(GameSetting.Player1, GameSetting.SlotCount);

            Player2 = players[1].GetComponent<PlayerController>();
            Player2.Initialize(GameSetting.Player2, GameSetting.SlotCount);

            for(var i = 0;i < players.Length;i++)
            {
                Players[i] = players[i].GetComponent<PlayerController>();
            }
        }
Exemple #4
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 public virtual void Initialize(GameObject player, PartsSetting setting)
 {
     Parent = player;
     Player = Parent.GetComponent<PlayerController>();
     SetLevel(setting.Level);
 }
Exemple #5
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 /// <summary>
 /// パーツの初期化
 /// Initializeしたらこれすればいいだけにしたい
 /// </summary>
 /// <param name="player"></param>
 /// <param name="partslevel"></param>
 public virtual void Initialize(GameObject player, int partslevel)
 {
     Parent = player;
     Player = Parent.GetComponent<PlayerController>();
     SetLevel(partslevel);
 }
Exemple #6
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 void Start()
 {
     if (player == null) player = GameObject.Find("/Player").GetComponent<PlayerController>();
 }
Exemple #7
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 public void SetPlayer(PlayerController player)
 {
     Player = player;
 }
Exemple #8
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 public void Start()
 {
     panel = Instantiate(Resources.Load<GameObject>("Prefabs/UIPrefabs/ButtlePanel")).GetComponent<RectTransform>();
     panel.SetParent(GameObject.Find("/Canvas").transform);
     panel.sizeDelta = new Vector2();
     panel.SetSiblingIndex(0);
     panel.position = new Vector3(panel.rect.width / 2, panel.rect.height / 2, 0);
     player = GameObject.Find("/Player").GetComponent<PlayerController>();
     maxHP = player.MaxHP;
     hpbar = panel.FindChild("HPPanel/HPBar").GetComponent<Slider>();
     hptext = panel.FindChild("HPPanel/HPText").GetComponent<Text>();
     hpbar.maxValue = maxHP;
     enemyPoint = Resources.Load<GameObject>("Prefabs/UIPrefabs/EnemyPoint");
     radarPanel = panel.FindChild("RadarPanel").gameObject;
     playerPoint = panel.FindChild("RadarPanel/PlayerPoint").gameObject;
     prtf = playerPoint.GetComponent<RectTransform>();
     ptf = player.transform;
     rrtf = radarPanel.GetComponent<RectTransform>();
     marker = panel.FindChild("MarkerPanel").GetComponent<MarkerScript>();
     maincamera = GameObject.Find("/Player/Main Camera").GetComponent<Camera>();
     remainingEnemyPanel = panel.FindChild("RemainingEnemyPanel").GetComponent<RectTransform>();
     remainingEnemyNumText = remainingEnemyPanel.FindChild("Text").GetComponent<Text>();
     remainingEnemyPanel.localScale = Vector3.zero;
     timeLimitPanel = panel.FindChild("TimeLimitPanel").GetComponent<RectTransform>();
     timeLimitText = timeLimitPanel.FindChild("Text").GetComponent<Text>();
     timeLimitPanel.localScale = Vector3.zero;
 }
Exemple #9
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 public override void Start()
 {
     Player = GameObject.Find("/Player").GetComponent<PlayerController>();
 }