Exemple #1
0
        private void GameOver(bool victory, string reason)
        {
            if (_playerController.CurrentState != State.GameOver)
            {
                _playerController.SetState(State.GameOver);

                if (victory)
                {
                    _uiController.EnableVictory();
                }
                else
                {
                    _uiController.EnableGameOver(reason);
                }
            }
        }