public void Awake()
 {
     Stage.Load(GameSetting.StageName);
     GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
     Player1 = players[0].GetComponent<PlayerController>();
     Player1.Initialize(GameSetting.Player1, GameSetting.SlotCount);
 }
Exemple #2
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 public void Awake()
 {
     Stage.Load(GameSetting.StageName);
     GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
     Player1 = players[0].GetComponent <PlayerController>();
     Player1.Initialize(GameSetting.Player1, GameSetting.SlotCount);
 }
Exemple #3
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 void Awake()
 {
     GameObject g = Instantiate(Resources.Load<GameObject>("Player")) as GameObject;
     g.name = "Player";
     player = g.GetComponent<PlayerController>();
     player.Initialize(
         GameStatus.StageInformation.StartPosition,
         GameStatus.StageInformation.StartRotation,
         GameStatus.PlayerSettings.HPLevel,
         GameStatus.PlayerSettings.SpeedLevel,
         GameStatus.EquipedPartsList
         );
 }
Exemple #4
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        public void Awake()
        {
            Stage.Load(GameSetting.StageName);
            GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
            Player1 = players[0].GetComponent<PlayerController>();
            Player1.Initialize(GameSetting.Player1, GameSetting.SlotCount);

            Player2 = players[1].GetComponent<PlayerController>();
            Player2.Initialize(GameSetting.Player2, GameSetting.SlotCount);

            for(var i = 0;i < players.Length;i++)
            {
                Players[i] = players[i].GetComponent<PlayerController>();
            }
        }