public void AcceptInput() { this.Player1.Move(Input.GetAxis("Player1_Vertical1"), Input.GetAxis("Player1_Horizontal1")); this.Player1.RotateCamera(Input.GetAxis("Player1_Vertical2"), Input.GetAxis("Player1_Horizontal2")); if (Input.GetAxisRaw("Player1_Jump") == 1) { this.Player1.Jump(); } if (Input.GetAxisRaw("Player1_Fire1") == 1) { Player1.UseItem(1); } if (Input.GetAxisRaw("Player1_Fire2") == 1) { Player1.UseItem(2); } Player1.MoveSlotIndex(1, (int)Input.GetAxisRaw("Player1_Side1")); Player1.MoveSlotIndex(2, (int)Input.GetAxisRaw("Player1_Side2")); }