void OnTriggerExit2D(Collider2D other) { if (other.name.Equals("Boundary")) { moveToRandom(); } else if (this.gameObject.name.Equals("plane") & other.tag.Equals("sup")) { animatorCrate.SetTrigger("flashTrig"); planeGC.supplyAmount++; GameObject s = Instantiate(yaySound); Destroy(other.gameObject); Destroy(s, 1f); } else if (this.gameObject.name.Equals("plane") & other.tag.Equals("heart")) { animatorHealth.SetTrigger("flashTrig"); planeGC.buyHealth(); GameObject s = Instantiate(yaySound); Destroy(other.gameObject); Destroy(s, 1f); } }