void OnTriggerEnter2D(Collider2D col) { if (_GC.gamePhase == gameState.gamePlay) { switch (col.gameObject.tag) { case "coletavel": updateCheeseAmount(); Destroy(col.gameObject); break; case "shelfBreaker": _GC.breakShelf(); break; case "triggerEndGame": if (_GC.CheeseAmount >= 100) { _GC.iscallCat = false; print("Chamar End Game"); _GC.completeStage(); } break; case "enemy": srPlayer.enabled = false; if (_GC.isPlayerAlive) { _GC.playOneShot(_GC.audioSource[0], _GC.audioClips[2]); } _GC.isRatInMouth = true; _GC.failStage(); _GC.isPlayerAlive = false; break; } } }