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C# (CSharp) gameController.ProcessClick Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
gameController
Méthode/Fonction:
ProcessClick
Exemples au hotexamples.com:
1
C# (CSharp) gameController.ProcessClick - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
gameController.ProcessClick
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddScore(8)
GameOver(6)
addScore(6)
GetComponent(5)
aplicarTag(3)
ConvTime(3)
changeMultiplier(2)
basketMade(2)
addFlag(2)
SpawnNewCan(2)
SetPoints(2)
GetPoints(2)
changeScene(2)
BossDED(2)
FoundPolo(1)
ChangeLayersRecursively(1)
TestTriggerAndAudio(1)
UpdateScore(1)
Venceu(1)
activateBoss(1)
addBall(1)
Check(1)
addGolden(1)
addPoints(1)
addToWrongFlagsList(1)
TakeDamage(1)
ChangeGravity(1)
assignOrder(1)
Bossinactive(1)
breakShelf(1)
buyHealth(1)
callGameOver(1)
changeMusic(1)
changePlayerWithBall(1)
TeamScored(1)
SubLive(1)
DecrementAsteroids(1)
RemoveLife(1)
Congratz(1)
GetSpeedY(1)
HitPlayer(1)
InturruptAudio(1)
Mark(1)
PauseGame(1)
PlayerExitsArea(1)
PregnantSheep(1)
ProcessClick(1)
RenamePatrolNodes(1)
StartCoroutine(1)
ResetAllGameSprites(1)
Méthodes fréquemment utilisées
AddScore (8)
GameOver (6)
addScore (6)
GetComponent (5)
aplicarTag (3)
ConvTime (3)
changeMultiplier (2)
basketMade (2)
addFlag (2)
SpawnNewCan (2)
Méthodes fréquemment utilisées
SetPoints (2)
GetPoints (2)
changeScene (2)
BossDED (2)
FoundPolo (1)
ChangeLayersRecursively (1)
TestTriggerAndAudio (1)
UpdateScore (1)
Venceu (1)
activateBoss (1)
addBall (1)
Check (1)
addGolden (1)
addPoints (1)
addToWrongFlagsList (1)
TakeDamage (1)
ChangeGravity (1)
assignOrder (1)
Bossinactive (1)
breakShelf (1)
Méthodes fréquemment utilisées
addBall (1)
Check (1)
addGolden (1)
addPoints (1)
addToWrongFlagsList (1)
TakeDamage (1)
ChangeGravity (1)
assignOrder (1)
Bossinactive (1)
breakShelf (1)
buyHealth (1)
callGameOver (1)
changeMusic (1)
changePlayerWithBall (1)
TeamScored (1)
SubLive (1)
DecrementAsteroids (1)
RemoveLife (1)
Congratz (1)
GetSpeedY (1)
HitPlayer (1)
InturruptAudio (1)
Mark (1)
PauseGame (1)
PlayerExitsArea (1)
PregnantSheep (1)
ProcessClick (1)
RenamePatrolNodes (1)
StartCoroutine (1)
ResetAllGameSprites (1)
Méthodes fréquemment utilisées
buyHealth (1)
callGameOver (1)
changeMusic (1)
changePlayerWithBall (1)
TeamScored (1)
SubLive (1)
DecrementAsteroids (1)
RemoveLife (1)
Congratz (1)
GetSpeedY (1)
HitPlayer (1)
InturruptAudio (1)
Mark (1)
PauseGame (1)
PlayerExitsArea (1)
PregnantSheep (1)
ProcessClick (1)
RenamePatrolNodes (1)
StartCoroutine (1)
ResetAllGameSprites (1)
RestartButtonActivate (1)
SendMessage (1)
AsteroidSplit (1)
SetNotasSegiudas (1)
CheckPlayerWin (1)
SheepBorn (1)
SheepDied (1)
CheckPlayerLost (1)
SetNotasFalladasSegiudas (1)
Exemple #1
0
Afficher le fichier
Fichier :
cubeController.cs
Projet :
natto17/transportation
void OnMouseDown() { myGameController.ProcessClick(gameObject, myX, myY); }
x