void OnTriggerExit(Collider other)
 {
     Destroy(other.gameObject);
     if (other.CompareTag("Boss"))
     {
         gamecontroller.BossDED();
     }
 }
Exemple #2
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 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Boss") || other.CompareTag("Enemy") || other.CompareTag("Boundary"))
     {
         return;
     }
     Destroy(other.gameObject);
     if (other.CompareTag("Player"))
     {
         Instantiate(Player_explosion, other.transform.position, other.transform.rotation);
         gamecontroller.GameOver();
         gamecontroller.RestartButtonActivate();
     }
     Lives--;
     if (Lives == 0)
     {
         gamecontroller.BossDED();
         Destroy(gameObject);
         Instantiate(explosion, transform.position, transform.rotation);
         gamecontroller.addScore(score_value);
         gamecontroller.Congratz();
     }
 }