Exemple #1
0
    public int score;    //score of destroy the hazard
    //==========================================================================================================================
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "bolt")                                                                      // player when hit the rock by bolt
        {
            Destroy(gameObject);                                                                      //destroy the rock
            Destroy(other.gameObject);                                                                //destroy the bolt
            control.UpdateScore(score);                                                               // control this is calling from gamecontroller the updating the score when destroy rocks
            Instantiate(explosion, transform.position, transform.rotation);                           //make the animation of explosion appear in the sameplace of the player position
        }
        else if (other.tag == "Player" && (control.health - control.hazards.asteroidsDamage[0]) <= 0) //if the rock hit the player and can destroy him
        {
            Destroy(gameObject);
            Destroy(other.gameObject);
            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
            control.decreaseHealth();

            control.loseWindow();
        }
        else if (other.tag == "Player")          //if the rock hit the player but can't destroy him
        {
            Destroy(gameObject);
            Instantiate(explosion, transform.position, transform.rotation);
            control.health = control.health - control.hazards.asteroidsDamage[0];
            control.decreaseHealth();
            control.UpdateScore(score);
            if (PowerUps.powerUpCounter > 0)
            {
                PowerUps.powerUpCounter--;
            }
        }
    }