Exemple #1
0
 public void setWeapon(GameObject weaponValue)
 {
     if (weaponValue == Spoon)
     {
         activeWeapon = Spoon;
         float[] activeWeaponStats = Spoon.GetComponent <Weapon>().GetSpoonStats();
         attackPower     = activeWeaponStats[0];
         attackReload    = activeWeaponStats[1];
         attackAnimation = activeWeaponStats[2];
         ui.SetEquippedWeaponImage("Spoon");
     }
     else if (weaponValue == Ball)
     {
         activeWeapon = Ball;
         float[] activeWeaponStats = Ball.GetComponent <Weapon>().GetSpoonStats();
         attackPower     = activeWeaponStats[0];
         attackReload    = activeWeaponStats[1];
         attackAnimation = activeWeaponStats[2];
         ui.SetEquippedWeaponImage("Ball");
     }
     else if (weaponValue == Club)
     {
         activeWeapon = Club;
         float[] activeWeaponStats = Club.GetComponent <Weapon>().GetSpoonStats();
         attackPower     = activeWeaponStats[0];
         attackReload    = activeWeaponStats[1];
         attackAnimation = activeWeaponStats[2];
         ui.SetEquippedWeaponImage("Club");
     }
     else if (weaponValue == Gun)
     {
         activeWeapon = Gun;
         float[] activeWeaponStats = Gun.GetComponent <Weapon>().GetSpoonStats();
         attackPower     = activeWeaponStats[0];
         attackReload    = activeWeaponStats[1];
         attackAnimation = activeWeaponStats[2];
         ui.SetEquippedWeaponImage("Gun");
     }
 }